Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

101 ratings
VNTE-DawnOfTet (Dawn Of Tet Offensive)
   
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Tags: Map
File Size
Posted
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388.026 MB
8 Nov, 2018 @ 9:28am
20 Feb @ 8:10pm
7 Change Notes ( view )

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VNTE-DawnOfTet (Dawn Of Tet Offensive)

Description
NEW UPDATE 2/20/2025: Loach Helicopter removed, Pilot role reduced from 3 to 2.
Map name: VNTE-DawnOfTet3
Steam & Epic Games compatible

Leap into the shoes of a Viet Cong soldier reliving one of the opening strikes of The Tet Offensive near Saigon during the break of dawn encompassing a sleepy, Americanized countryside before the Tet Holiday festivities begin.
Your goal in this massive ambush attack is to secure as much territory to retreat to as possible after your comrades deliver their radio broadcast from the American Embassy deeper within the city.

This is a true urban-suburban map experience: Descend into a Drive-In movie theater, attack scattered neighborhoods and wealthy family dwellings, a Hay Farm, Supermarket, and to finally break
into the inner part of the city through the city gates and take over the western Command Center.

Avenge your slain comrades who were undercover carrying out their own attacks as squads or lone wolves, whom left markings of direction or significant interest that they prepared hours the day before, including hidden ammo caches inside secluded areas and containers like dumpsters, just like how the Viet Cong covertly hid secret supplies in Saigon during the real in-city fighting.

Additional features:

-NLF vs ARVN
-800+ meters massive night/bright night map, closely optimized to best of my knowledge.
-Unique 'Purple tint and red dawn haze' color table/fog.
-Bushranger, Loach.
-4 VC Sniper Slots, 3 ARVN Sniper Slots
-12 Point map, with first couple of points to act as a raid-style; quickly taken before turning to normal gameplay rate.
-Focus on long-range engagements, natural terrain cover and indoor fighting.
-Due to U.S. logistics of a large scale attack never happening to a closely-protected civillian area, U.S. artillery is not available and thus Defenders can only rely on calling in air support and helicopters.
-New Prototype Feature: Air-Vent 'tunnels' that go inside certain buildings (amount and usage to be determined depending on desire)
-New Prototype Feature: VC-only Ziplines prepared by NLF before the dawn of the attack between two points to serve as a unique way to play and pressure against a stacked defense.
-New Textures, music, sounds, etc to make the map refreshing to look at to create a real feel of immersion of this opening attack in January 1968.
-Plus, some non-sensical Easter Eggs and details that I'll probably remove later on.

Some parts of the map are WIP especially the Urban part to test building layouts. Interiors not final.

GOM Recommendation: Urban NLF vs US Military Police
Popular Discussions View All (2)
1
26 Oct, 2019 @ 12:19pm
Feedback/Suggestions
IceFuse
0
8 Nov, 2018 @ 7:33pm
Bug Reports
IceFuse
20 Comments
Kaga the キツネ 24 Apr, 2024 @ 6:45am 
Sorry but could you just longer ARVN's air support and ban SAM? Also it is too easy for attacker to camp defenders' sapwn.
Mentally Retarded 28 Jan, 2024 @ 10:40am 
dose this work with bots?
讨伐独裁国贼习近平 5 Aug, 2023 @ 2:58pm 
美军指挥官的攻击cd太长了 需要加强
Jimbopowell 7 Feb, 2021 @ 1:26pm 
no bots :(
Microsoft™ Excel 6 Aug, 2020 @ 9:54am 
Does this have bot support?
Fiercest Tuna 26 Aug, 2019 @ 10:21am 
great map, fun scenery and good placement of covers and rooms
IceFuse  [author] 14 Jul, 2019 @ 8:38am 
@96.9 FM I would say that because Bloodbath does not post its map rotation that it's hard to find it when it is playing. =]H[= Hardcore is an NA server that has an updated map rotation on their discord and it is active there now!
Waiter! More Orphans! 14 Jul, 2019 @ 7:49am 
My favourite map in this game, you did an excellent job. I used to see it on bloodbath but don't anymore, why is that?
IceFuse  [author] 28 May, 2019 @ 9:20pm 
@[FOR] Reason
This is only a test of variables and it is not final! I will give it a week or so with the server admins before it's re-adjusted...
[FOR] Reason 28 May, 2019 @ 8:20pm 
Thank you for the change notes.

I'm sure you have your reasons for the ticket reduction... However, a reduction is not what we would've requested as our experience, every single time, playing has been needing about 100-150 more tickets.

In fact, the very first time I checked out the map with a friend (who went on & on about how we just had to play Dawn of Tet, justifiably imo), my very first observation was, "it seems like defenders need ~100 more tickets based on the length of the terrain & number of objectives". That presumption has, surprisingly, been validated in every-single-one-of-the-20+ times we've played your map.

TL;DR - I'm happy you're still tending to the map but very disappointed in a reduction, rather than an increase, in both time & tickets. :steamsad: