Total War: WARHAMMER II

Total War: WARHAMMER II

80 ratings
Agent Nerf (15%)
   
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Tags: mod, Campaign
File Size
Posted
Updated
210.362 KB
8 Nov, 2018 @ 1:04pm
3 Feb, 2019 @ 3:38am
4 Change Notes ( view )

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Agent Nerf (15%)

Description
This mod contains a single edit to the campaign difficulty tables. It won't break after updates.

Effects :

All AI agents have -15% success chance for all actions. Increase AI action cost by 25%.
For those who don't want to completely disable agents, but don't want the full spam at every turn either.
Might decrease the success chance even more, i'll do that based on the general feedback.

Does not affect the player.

Here's a 100% version of this mod

Compatibility :

Works with any faction, will work after update, and at any difficulty.

Compatible with everything. Can be added / removed mid game.
31 Comments
Agarast  [author] 25 May, 2020 @ 5:15am 
Bear in mind that almost everything is additive in this game.

The 15% is enough to not be spammed if the agent has at most 10 more levels that your lord/hero. Else he'll still succeed quite often. Going from 30% chance to succed (in an equal matchup) to 15% is noticeable, but if the level difference is too high, it'll only go from 100% to 85%.

If you don't want to be assassinated, check my other mod "Agent Nerf - New and Improved - 50% version" which increase the defence against agents for your heroes & lords. You can activate both mods since they don't mod the same values.
BaronR 24 May, 2020 @ 11:29pm 
I had a Chaos campaign that was going great around turn 200, but the GODDAMN Empire agents kept killing my heroes. Than FREAKING KOLEK got ASSASINATED, and I lost my sh*t.
...
later realized it was nagarythe's ritual agent

STILL ... this mod helped me calm down. Thanks.
Guts 21 Dec, 2019 @ 7:15pm 
This is a damn fine piece of work.
Agarast  [author] 17 Nov, 2019 @ 3:01am 
Yes, it should work fine. This is a single edit in the campaign difficulty tables so even the worst case (aka something that edit the same thing) won't break anything, it will simply override the first loaded mod between the two.
AddamsFactory 16 Nov, 2019 @ 10:28pm 
Can this be combined with the +50% defence (Player) mod you made, @Agarast?
Pita Bread 24 Oct, 2019 @ 6:44pm 
One of the best mods. Thank you Agarast!
Reaper 23 Oct, 2019 @ 9:26am 
Assault Units - Success ... Assault Units - Success ... Assault Garrison - Success ... Assault Units - Success ... Wound - Success ... Assault Units - Success ... Assault Units - Success ... Assassinate - Success ... Assault Units - Success ... Assault Units - Success ... Block Army - Success ... Block Army - Success

This is all in one turn, multiple factions. I can't move my army and they're slowly killing them all with just agents. With the Better AI 2 mod it seems to make it even worse. So yes please and thank you for this mod, subbed and favorited.
Pious Skeleton 25 Sep, 2019 @ 6:00pm 
Do you plan to update this to the latest patch?
lastspartacus 4 Jul, 2019 @ 8:16am 
I too am curious if there can be a player version, especially for when I try multiplayer campaigns. Active actions are fun but need a little less chance of success and most importantly, much longer cooldowns.
Pita Bread 4 May, 2019 @ 9:41am 
I like how it affects only AI because of their endless hero action spam. I think there are other mods that affect both AI & Player. Please Update Agarast thx!