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The 15% is enough to not be spammed if the agent has at most 10 more levels that your lord/hero. Else he'll still succeed quite often. Going from 30% chance to succed (in an equal matchup) to 15% is noticeable, but if the level difference is too high, it'll only go from 100% to 85%.
If you don't want to be assassinated, check my other mod "Agent Nerf - New and Improved - 50% version" which increase the defence against agents for your heroes & lords. You can activate both mods since they don't mod the same values.
...
later realized it was nagarythe's ritual agent
STILL ... this mod helped me calm down. Thanks.
This is all in one turn, multiple factions. I can't move my army and they're slowly killing them all with just agents. With the Better AI 2 mod it seems to make it even worse. So yes please and thank you for this mod, subbed and favorited.
So in this case if I release it now, everyone that install the mod will have all their heroes / lords instakilled by AI agents.
Cant' do better than the actual enemy action cost increase, sorry.
But usually mod like those never breaks after updates, so you can activate old "Stupid Agents" mod without any issue.
I hope all of that was clear.
@Vixho
Some actions like embedding an agent in an army or setting up a pirate cove can't fail, and aren't affected by my mod. If I find something that could help you I'll message you on the C&C discord.
[2/2]
If you want to make it yourself, it's fairly simple, nothing harder than editing excel spreadsheets.
You first need the PackFile Manager (search for the more recent version, the rusted packfile manager, RPFM). You can find it here [github.com].
Launch the program, open the agentnerfsmall.pack (my mod), in Total War Warhammer 2 / data folder.
You have a filetree on the left, something like db/campaign_diffilculty_effects /agent_nerf, click on that.
You should be able to see 5 lines on the right side of the packfile manager. You can look at my other comment for more details about those 5 lines.
You must select and copy those 5 lines, and paste them as new lines. Then for each of those new lines change the sign of the numbers of the first column (from -1 0 1 2 3 to 1 0 -1 -2 -3), and tick the checkbox on the second column. That's all.
[1/2]
In the future when CA fixes the cooling I would like to leave it at 66% so that there is still some risk and it is an investment to recover in the long term and not go from capital to capital
It's something similar to your mod, do you think it's something possible to do? and if you do not have time, you do explain it to me to create it?, these would be my main doubts.
What tables would I need to move? would be my first mod, some advice?
If you want to do it yourself :
You'll have to change 5 lines, one for each difficulty.
The first column is difficulty. It's rated differently for humans and bots :
-1 0 1 2 3 for easy, normal, hard, vh, legendary for bots
1 0 -1 -2 -3 for easy, normal , hard, vh, legendary for humans
So first you need to basically change the sign of the value
Next you have to tick the human checkbox, again for all 5 lines.
No need to change the effect column, we still want to modify agent success chance.
Same for effect scope, we want to modify the success chance for all agents, factionwide.
And then for the effect value, if you want to buff your agent, you'll need positive values ofc.
Now save and you're good to go.
At -20% they almost never try anything. And because of that, they don't gain xp so they can't raise their % success chance.
At -10% they can still gain lvls and snowball, giving them insane success chance with their lvls.
I think I should try to :
- Nerf them to -15%
- Increase the action costs for the agents by a hefty 50% or even 100% (bots don't really care about gold but they still have some spending limits)
- Nerf the success chance increase you have per level, and ideally nerf the "resistance" you also get against lower level agents by the same amount.