Total War: WARHAMMER II

Total War: WARHAMMER II

Agent Nerf (15%)
31 Comments
Agarast  [author] 25 May, 2020 @ 5:15am 
Bear in mind that almost everything is additive in this game.

The 15% is enough to not be spammed if the agent has at most 10 more levels that your lord/hero. Else he'll still succeed quite often. Going from 30% chance to succed (in an equal matchup) to 15% is noticeable, but if the level difference is too high, it'll only go from 100% to 85%.

If you don't want to be assassinated, check my other mod "Agent Nerf - New and Improved - 50% version" which increase the defence against agents for your heroes & lords. You can activate both mods since they don't mod the same values.
BaronR 24 May, 2020 @ 11:29pm 
I had a Chaos campaign that was going great around turn 200, but the GODDAMN Empire agents kept killing my heroes. Than FREAKING KOLEK got ASSASINATED, and I lost my sh*t.
...
later realized it was nagarythe's ritual agent

STILL ... this mod helped me calm down. Thanks.
Guts 21 Dec, 2019 @ 7:15pm 
This is a damn fine piece of work.
Agarast  [author] 17 Nov, 2019 @ 3:01am 
Yes, it should work fine. This is a single edit in the campaign difficulty tables so even the worst case (aka something that edit the same thing) won't break anything, it will simply override the first loaded mod between the two.
AddamsFactory 16 Nov, 2019 @ 10:28pm 
Can this be combined with the +50% defence (Player) mod you made, @Agarast?
Pita Bread 24 Oct, 2019 @ 6:44pm 
One of the best mods. Thank you Agarast!
Reaper 23 Oct, 2019 @ 9:26am 
Assault Units - Success ... Assault Units - Success ... Assault Garrison - Success ... Assault Units - Success ... Wound - Success ... Assault Units - Success ... Assault Units - Success ... Assassinate - Success ... Assault Units - Success ... Assault Units - Success ... Block Army - Success ... Block Army - Success

This is all in one turn, multiple factions. I can't move my army and they're slowly killing them all with just agents. With the Better AI 2 mod it seems to make it even worse. So yes please and thank you for this mod, subbed and favorited.
Pious Skeleton 25 Sep, 2019 @ 6:00pm 
Do you plan to update this to the latest patch?
lastspartacus 4 Jul, 2019 @ 8:16am 
I too am curious if there can be a player version, especially for when I try multiplayer campaigns. Active actions are fun but need a little less chance of success and most importantly, much longer cooldowns.
Pita Bread 4 May, 2019 @ 9:41am 
I like how it affects only AI because of their endless hero action spam. I think there are other mods that affect both AI & Player. Please Update Agarast thx!
Lampros 27 Mar, 2019 @ 3:14pm 
Can you apply this to the player as well? Kind of unfair to just hamstring the AI ;)
Agarast  [author] 6 Dec, 2018 @ 11:23am 
It should work but I won't release it until CA fix the agent bug, aka if the success chance goes below 0%, the action is always a critical success.

So in this case if I release it now, everyone that install the mod will have all their heroes / lords instakilled by AI agents.

Cant' do better than the actual enemy action cost increase, sorry.
Agarast  [author] 24 Nov, 2018 @ 7:22am 
Yes, I use that in my private tweaks mod. I'll upload that later
Agarast  [author] 17 Nov, 2018 @ 1:22pm 
Done

But usually mod like those never breaks after updates, so you can activate old "Stupid Agents" mod without any issue.
★Nova★ 16 Nov, 2018 @ 5:45pm 
can you make it so enemy agents never succeed
Agarast  [author] 16 Nov, 2018 @ 4:09pm 
I recommend to save with a different name, else if I update my mod you'll lose all the modifications. To be sure that your new mod has priority, I advise to put an additionnal "!" in front of the name, because the mods load order is alphabetic, with special characters coming first.

I hope all of that was clear.

@Vixho
Some actions like embedding an agent in an army or setting up a pirate cove can't fail, and aren't affected by my mod. If I find something that could help you I'll message you on the C&C discord.

[2/2]
Agarast  [author] 16 Nov, 2018 @ 4:09pm 
@saucepansf
If you want to make it yourself, it's fairly simple, nothing harder than editing excel spreadsheets.

You first need the PackFile Manager (search for the more recent version, the rusted packfile manager, RPFM). You can find it here [github.com].

Launch the program, open the agentnerfsmall.pack (my mod), in Total War Warhammer 2 / data folder.

You have a filetree on the left, something like db/campaign_diffilculty_effects /agent_nerf, click on that.

You should be able to see 5 lines on the right side of the packfile manager. You can look at my other comment for more details about those 5 lines.

You must select and copy those 5 lines, and paste them as new lines. Then for each of those new lines change the sign of the numbers of the first column (from -1 0 1 2 3 to 1 0 -1 -2 -3), and tick the checkbox on the second column. That's all.

[1/2]
Ω 16 Nov, 2018 @ 3:36pm 
Is there a way I can make this apply to the player as well?
Vixho 12 Nov, 2018 @ 6:58pm 
Hello, how the cooling is bugged, I would like to try to make a mod so as not to abuse the pirate coves (since it seems too strong for the hero to fill the map wit coves), what I would like to do is lower the percentage of success (possibly to 25%) and if possible a cooling rate (either by hero or by all the heroes you have). So creating a pirate cove with a hero is cost and difficult but does not go to war with the faction, or attack with the army, ensures its creation and free but enters into war with the faction, I feel that that works better.

In the future when CA fixes the cooling I would like to leave it at 66% so that there is still some risk and it is an investment to recover in the long term and not go from capital to capital

It's something similar to your mod, do you think it's something possible to do? and if you do not have time, you do explain it to me to create it?, these would be my main doubts.
What tables would I need to move? would be my first mod, some advice?
"NawiLin" 12 Nov, 2018 @ 12:30pm 
You can do it in your spare time, thank you.
Agarast  [author] 12 Nov, 2018 @ 11:10am 
I can make a mod for that if you want.

If you want to do it yourself :

You'll have to change 5 lines, one for each difficulty.

The first column is difficulty. It's rated differently for humans and bots :
-1 0 1 2 3 for easy, normal, hard, vh, legendary for bots
1 0 -1 -2 -3 for easy, normal , hard, vh, legendary for humans
So first you need to basically change the sign of the value

Next you have to tick the human checkbox, again for all 5 lines.

No need to change the effect column, we still want to modify agent success chance.

Same for effect scope, we want to modify the success chance for all agents, factionwide.

And then for the effect value, if you want to buff your agent, you'll need positive values ofc.

Now save and you're good to go.

"NawiLin" 12 Nov, 2018 @ 10:06am 
Hi, can I add a chance of success to this table for my agents?
Agarast  [author] 12 Nov, 2018 @ 2:02am 
I can't really go lower than 15%, because under a certain success rate the bot won't even try to use the agent's actions.
Lycia Pintella 11 Nov, 2018 @ 11:23pm 
Okay the AI finally failed so it was just a horrific run of bad luck.
Lycia Pintella 11 Nov, 2018 @ 5:13pm 
I can't tell if it is a coincidence but the AI hasn't failed a wound attempt on me since you updated the penalty to 15%. It might just be punishment from Sigmar for me using this mod =P
Washcloth Repairman 11 Nov, 2018 @ 2:25pm 
Thank you! I swear to god AI agents get bonuses and player agents get penalties. Having a lv12 agent fail at 67% 5 times in a row, then getting killed by a lv2 agent with a critical success is just total bullshit. And that happens *all* the time.
0utlaw 10 Nov, 2018 @ 9:24am 
Thank you, this agent spam reminded me of the original Shogun TW.
Sir_Isenhart 10 Nov, 2018 @ 8:35am 
Many thanks for this, lvl 1 heroes assassinating my lvl 15s on 1-2 attempts got annoying fast.
Agarast  [author] 10 Nov, 2018 @ 3:38am 
I made some tests :

At -20% they almost never try anything. And because of that, they don't gain xp so they can't raise their % success chance.

At -10% they can still gain lvls and snowball, giving them insane success chance with their lvls.

I think I should try to :
- Nerf them to -15%
- Increase the action costs for the agents by a hefty 50% or even 100% (bots don't really care about gold but they still have some spending limits)
- Nerf the success chance increase you have per level, and ideally nerf the "resistance" you also get against lower level agents by the same amount.
Doctor Diabeetus 10 Nov, 2018 @ 3:29am 
Needs to be a good deal harsher. The AI's success rate on stuff is still high enough to the point that just 3-4 of the agents that the AI loves to spam out can permenantly keep my armies I'm trying to chase down theirs with moving at a snail's pace and also all my own agets waiting to respawn. The AI just spams so many of the things that they can just basically ignore 10%. I'd suggest raising it to 20-25% right now it's unonticable
Wappaw_CptBlack13 9 Nov, 2018 @ 10:26pm 
Thank you kindly!