Total War: WARHAMMER II

Total War: WARHAMMER II

61 ratings
Vampire Coast Shipbuilding for Generic Lords
   
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Tags: mod, Campaign
File Size
Posted
890.621 KB
9 Nov, 2018 @ 9:10pm
1 Change Note ( view )

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Vampire Coast Shipbuilding for Generic Lords

Description
This mod gives access to the shipbuilding/horde mechanic for all Vampire Coast generic Lords. They can now construct buildings and recruit units on their own, just like the Legendary Lords and the Lords recruited via the Tech Tree.
32 Comments
ReđÐeαтħ 5 Sep, 2022 @ 10:25am 
+1
Walker 1 Sep, 2022 @ 1:03pm 
this needs to be on 3. Could you please make one for TW3?
Kamen Rider Nexus 16 May, 2020 @ 1:59pm 
There's a new, fixed, version of this out there somewhere...
Walker 16 May, 2020 @ 1:22pm 
with this mod you can't recruit hero's. I like the mod though the idea of it.
天将破晓 27 Mar, 2020 @ 6:19am 
it may cause that hero can't bu recruited
romavictor 5 Mar, 2020 @ 7:33pm 
Most people won't have this issue, but I merged this (I know the mod limit is lifted but still felt non-script mods should be condensed a touch) with other Vampirate mods. By doing so, all new lords had horde mechanic lol. By taking it out, no one had it anymore and it worked appropriately. I have no idea why merging it with unrelated tables had this effect. But if anyone wants all lords to be a horde, go ahead and put this with a few other mods maybe it'll work.
Commisar Jon Fuklaw 13 Feb, 2020 @ 10:53pm 
Okay, found the problem. CA completely redid how the horde-capable lords are set up in Hunter and Beast. Issue has been fixed.

Updated version of this is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1996965757
Commisar Jon Fuklaw 13 Feb, 2020 @ 10:15pm 
Having looked at this, it seems that there's an issue with the agent_subtypes_force_creation table, which is likely CA's doing. Deleting the table enables hero recruitment, but disables the use of horde buildings for non-LL/tech lords.
Notoko 24 Jan, 2020 @ 12:37pm 
Another broken abandoned mod.