Total War: WARHAMMER II

Total War: WARHAMMER II

Vampire Coast Shipbuilding for Generic Lords
32 Comments
ReđÐeαтħ 5 Sep, 2022 @ 10:25am 
+1
Walker 1 Sep, 2022 @ 1:03pm 
this needs to be on 3. Could you please make one for TW3?
Kamen Rider Nexus 16 May, 2020 @ 1:59pm 
There's a new, fixed, version of this out there somewhere...
Walker 16 May, 2020 @ 1:22pm 
with this mod you can't recruit hero's. I like the mod though the idea of it.
天将破晓 27 Mar, 2020 @ 6:19am 
it may cause that hero can't bu recruited
romavictor 5 Mar, 2020 @ 7:33pm 
Most people won't have this issue, but I merged this (I know the mod limit is lifted but still felt non-script mods should be condensed a touch) with other Vampirate mods. By doing so, all new lords had horde mechanic lol. By taking it out, no one had it anymore and it worked appropriately. I have no idea why merging it with unrelated tables had this effect. But if anyone wants all lords to be a horde, go ahead and put this with a few other mods maybe it'll work.
Commisar Jon Fuklaw 13 Feb, 2020 @ 10:53pm 
Okay, found the problem. CA completely redid how the horde-capable lords are set up in Hunter and Beast. Issue has been fixed.

Updated version of this is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1996965757
Commisar Jon Fuklaw 13 Feb, 2020 @ 10:15pm 
Having looked at this, it seems that there's an issue with the agent_subtypes_force_creation table, which is likely CA's doing. Deleting the table enables hero recruitment, but disables the use of horde buildings for non-LL/tech lords.
Notoko 24 Jan, 2020 @ 12:37pm 
Another broken abandoned mod.
Dancan799 28 Dec, 2019 @ 10:23am 
it would seem having this mod on disables hero recruiting for any faction and gives all factions a ship/horde building menu. its empty for factions that dont have any but it is there
wond3rbred 10 Nov, 2019 @ 4:13am 
please update. i love this mod. this with custom lord creation makes vampire coast the**** to play.
Grimrist 20 Oct, 2019 @ 3:03pm 
found a work around for the hero recruitment bug - recruit lord with the mod enabled - save - disable mod - load and the lord you recruited should still have the ship building on. To make this work with already existing lords, u just need to dismiss them and and recruit them when they're available again with the mod on.

I'm guessing you'll have to redo the process if your lord gets wounded if they're immortal. Not sure if it'll reset the buildings though.
Kamen Rider Nexus 12 Oct, 2019 @ 11:16pm 
It hasn't even been updated yet...
Snorri 12 Oct, 2019 @ 11:09pm 
Is the hero Recruitment Bug still a thing with this mod?
Ivelios 22 Sep, 2019 @ 7:17pm 
Confirmed that this mod breaks Vampire Coast hero recruitment. I removed every other mod, just used this, and eternally "No characters currently available." for hero recruitment options. Several turns have gone by, and this remains the case.

I don't think that this mod will be updated (would be cool, but happens :P), FYI to everyone that used to use this lovely mod!
Kamen Rider Nexus 18 Sep, 2019 @ 9:33pm 
idk for sure, but I think this mod causes issues with Hero Recruitment...in the sense that you can't recruit heroes, outside of Events and starting Heroes...
Cooli167 15 May, 2019 @ 7:20pm 
Does this still work?
me llamo sk 30 Apr, 2019 @ 5:41pm 
Update?
lucaspgonzalez 28 Feb, 2019 @ 4:31pm 
alguien podria actualizarlo?
Lord Kanuroth 21 Nov, 2018 @ 1:41pm 
Could this be made possible for Skaven generic lords aswell?
Cooli167 16 Nov, 2018 @ 2:59pm 
How could I add this feature to Wullfrick? I feel like he could use this feature as well...also want to add Chaos Warriors to his faction but I have no clue on how to mod this game
Corvito 12 Nov, 2018 @ 6:47am 
I don't have any idea about modding, it is posible to give this feature to Lokhir?.
KingTiger78 11 Nov, 2018 @ 7:58am 
Hey my only big problem is the inability to do sea encounter battles as I really like those.
anaris 11 Nov, 2018 @ 1:27am 
Can tell you one bug - you've aedded Shipbuilding to Heroes. Not sure if it's the source of the notification that there are upgrades available but I suspect it is - the starting hereos have one pop free already, but no way to access the interface to use it.
Asseylum 11 Nov, 2018 @ 1:02am 
It is the same for all legendary lords, still a must have mod despite the bugs. It would be nice if these issues could be fixed ^^
KingTiger78 10 Nov, 2018 @ 7:59pm 
So far the settlements seem to be Sartosa for Aranessa and Pox Marsh for Luthor after you conquer it. Don't know if this helps but I figured I'd tell you. (Also these are the only Lords I've played so far).
KingTiger78 10 Nov, 2018 @ 7:57pm 
I've found two bugs with this mod (and yes I played with just this mod to make sure). One every turn whether you actually have an upgradeable ship hold (the main part of your ship) the game tells you that there is an upgrade avaible and when there are no pirates to actually upgrade it takes you to a settlement. Two while this mod is active all sea encounter battles are skipped assuming you won, and what I mean is when you choose the option to fight for a greater prize at a sea encounter it skips the fight and assumes you won.
donschmiddy 10 Nov, 2018 @ 9:25am 
I was searching for this mod. i was kinda wondering how they advertised the faction as mix horde and territory and found out only LL have horde mechanics. thx for this
fredrowe234 10 Nov, 2018 @ 9:02am 
Nice! This is how they should be played
coin 10 Nov, 2018 @ 5:53am 
Great 👍🏼
RobinW00T 10 Nov, 2018 @ 2:56am 
Thanks! I will give this a try in my next campaign!