Total War: WARHAMMER II

Total War: WARHAMMER II

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Depth Guard with Shields
   
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Tags: mod, Units
File Size
Posted
Updated
339.496 KB
11 Nov, 2018 @ 6:50pm
20 Jan, 2020 @ 9:44am
7 Change Notes ( view )

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Depth Guard with Shields

Description
59 Comments
ScropinKing 2 Oct, 2022 @ 5:41am 
Can it be on tw3
SteelBlood  [author] 26 Oct, 2021 @ 9:27am 
I doubt it'd work however it would be very easy for you to edit and make the model count 120 if you wanted. Simply open with Pack File Manager, go to the main_units_table, and change the Num Men value to whatever you want.
xXvDragonRangervXx 26 Oct, 2021 @ 8:32am 
Is this in any way compatible with the unit increase mod? I love for it to be 120.
SteelBlood  [author] 7 May, 2021 @ 5:17pm 
Happy it seemed to have helped! If you want to do more modding in the future, https://discord.gg/vHzCavCW has a bunch of resources and guides, as well as people you can ask for help.
Raven Frostborn 7 May, 2021 @ 3:56pm 
Thank you for the response and the link! I think I read a small portion of this guide when I first started modding WH2 a few weeks ago, but I was doing Mounts at the time so I didn't read the whole thing as I thought it wouldn't be needed; guess I was wrong there lol! Reading through the Variant section now, I think you're right about that being the missing step. I will try making the edits sometime this week. Thanks again!
SteelBlood  [author] 7 May, 2021 @ 3:39pm 
Have you messed with their Variant at all? Part 5 of this guide maybe sounds like your missing piece: https://www.twcenter.net/forums/showthread.php?749888-Sebidee-s-Complete-Guide-to-Warhammer-Unit-Modding

If you think that may be it, just copy the lines for the weapons from the axe variant, and paste them into the same spot on the RoR depth guard's variant. Hope it helps!
Raven Frostborn 2 May, 2021 @ 10:07pm 
Hello SteelBlood, first of all great mod, always found it weird that they had no shield variant! Secondly, do you know if it's possible to change the RoR Blood Reaver Depth Guard to have dual axes like the base unit instead of halberds? I've edited the animation and weapon type columns under the Land Units, Main Units and Melee Weapons Tables, and I think I'm very close to getting it to work. All the descriptions and UI things refer to them as Berserker Axe Infantry, and the have the correct animations in battle. The only problem is none of them are actually holding weapons, they've got invisible axes. Any idea how to fix this?
SteelBlood  [author] 10 Feb, 2021 @ 10:05am 
VegiGuru and ShOcKw4vEH3LL, the new mod linked in the description has the Depth Guard (Pistols), updated unit cards, and finally figured how to add my units to the Raise Dead mechanic. Sorry it took so long, but you know, 2020 lol.
Wicked 5 Jun, 2020 @ 7:25pm 
thanks for reply :steamhappy:
SteelBlood  [author] 5 Jun, 2020 @ 6:46pm 
I'm doing a Vampire Coast playthrough currently, so I may try to make the Depth Guard with pistols VegiGuru suggested soon. Or more likely, a Deck Dropper unit carrying Depth Guard with pistols. I've been having major PC issues lately though (BSODs for example) but think I may have finally gotten it fixed. But because I've been troubleshooting for the past week I'm probably going to take some days to recover from technical stuff like modding.

I doubt I will ever make a unit like AP depth guard, because the polearm variant is AP, and having a unit variant for every role can make it bland and boring.