Life is Feudal: Forest Village

Life is Feudal: Forest Village

154 ratings
Medieval Saltworks
   
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File Size
Posted
Updated
17.145 MB
12 Nov, 2018 @ 2:32am
26 Nov, 2020 @ 11:09am
15 Change Notes ( view )

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Medieval Saltworks

In 6 collections by eien no shikaku 永遠の刺客
LIF Forest Village - eien no shikaku - new industry buildings
33 items
LIF Forest Village - eien no shikaku TRAVELERS INN connected mods
15 items
LIF Forest Village "Newbies" Collection
103 items
LIF Forest Village Mines Set
10 items
LIF Forest Village Summer Competition - set nr 2
4 items
LIF Forest Village Food Variety
26 items
Description
This mod introduces to the core game new industry - saltworks, new 3 buildings (Mineral salt mine, Brine House, Underground salt mine) and new resources - non-spoiled salted food and valuable new spice - salt. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mod List or according to specific load order when used with connected mods. Ideal for small or large settlements.

Remember to build additional well for more optimized chain production.

NEW BUILDINGS
Mineral Salt Mine. Fully furnished and decorated. 3 workers (miners).
Brine House. Fully furnished and decorated. 3 workers (bakers).
Underground salt mine. Fully furnished and decorated. 3 workers (miners). [as additional option in mod's options]

NEW RESOURCES
Salt.
Salted non-spoiling food (28 kcal).

NEW RECIPES
Salt.
Salted suckling pig.
Salted stockfish.
Salted carrots and beets.
Salted lemons.

LOAD ORDER
Depends on used mods. For more details please check Recommended Mods List[www.dropbox.com]

LOCATION IN GAME MENU
Food production -> Additional food -> Brine House
Resource gathering -> Additional industries -> Mineral Salt Mine
Resource gathering -> Additional industries -> Underground salt mine


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://steamhost.cn/steamcommunity_com/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897463097
Popular Discussions View All (1)
5
4 Aug, 2023 @ 6:59pm
PINNED: Bugs report
eien no shikaku 永遠の刺客
30 Comments
eien no shikaku 永遠の刺客  [author] 26 Nov, 2020 @ 10:52am 
Thank you! Enjoy your modded game. :winter2019happyyul:
bloodmantis 11 Nov, 2020 @ 2:18am 
Perfect!
eien no shikaku 永遠の刺客  [author] 10 Nov, 2020 @ 4:58am 
Thank you, enjoy new content! :winter2019happyyul:
Vile Wench 10 Nov, 2020 @ 4:51am 
Awesome update and I love new decorations! Cool! Thanks! :steamhappy:
eien no shikaku 永遠の刺客  [author] 10 Nov, 2020 @ 4:00am 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. New indoor and outdoor redesign.
3. New lights setting.
4. New stone foundation.
5. Optimized building cost.
6. More workplaces at the building.
7. Optimized demolish process.
8. New model for salted food.
9. Added connection with lumber and daub when those materials are present in the game.
alexUnder 19 Oct, 2020 @ 8:03am 
Really cool mod. Addon. Love it heavily. THANK YOU. Seems like 4 miners (2 mines), 3 briners is the best way! :)
gloomyHawk 26 Sep, 2020 @ 1:34pm 
Outstanding mod, thank you. :steamhappy:
eien no shikaku 永遠の刺客  [author] 15 Nov, 2019 @ 1:58am 
@Alex Ros, not all of official game description is coded in game. Some of things wrote by publisher doesn't match coding. Many things if done they need to be done as workaround and not in the direct easier way. I will think about religion :)
alexUnder 3 Nov, 2019 @ 5:52am 
No problem. Basically you made even more than I ever wanted. I mean all your mods. Which is great thanks to you.

There are some things which annoy me, but I doubt it can be modded. At least not easily. For example the description of the game itself says that the longer there's human presence in the area the further away animals will move. It works with non-predator animals. While bears, foxes and wolves annoyingly move around my village constantly. It looks funny at least. To mod predator AI in order to make them sneaky could be interesting. Like foxes and wolves do can enter a village only at night, take some chicken and RUN away back to forest. Something of that sort ... Anyway I know it's hard. Too many 'if' and 'then' functions.

Religion might be cool. Like two-sided coin. Yes it raises happiness but when some disaster happens it kills women as witches, even children

* SORRY if I am annoying. Just say 'shut up' and I will. Really. No problem
eien no shikaku 永遠の刺客  [author] 3 Nov, 2019 @ 5:35am 
I could make soap with lime and salt though but bathing services are provided in Barber Shop (my other mod) and as you pointed out, you can always use Megadori mod for Bathhouse with herbs :)