Life is Feudal: Forest Village

Life is Feudal: Forest Village

Medieval Saltworks
30 Comments
eien no shikaku 永遠の刺客  [author] 26 Nov, 2020 @ 10:52am 
Thank you! Enjoy your modded game. :winter2019happyyul:
bloodmantis 11 Nov, 2020 @ 2:18am 
Perfect!
eien no shikaku 永遠の刺客  [author] 10 Nov, 2020 @ 4:58am 
Thank you, enjoy new content! :winter2019happyyul:
Vile Wench 10 Nov, 2020 @ 4:51am 
Awesome update and I love new decorations! Cool! Thanks! :steamhappy:
eien no shikaku 永遠の刺客  [author] 10 Nov, 2020 @ 4:00am 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. New indoor and outdoor redesign.
3. New lights setting.
4. New stone foundation.
5. Optimized building cost.
6. More workplaces at the building.
7. Optimized demolish process.
8. New model for salted food.
9. Added connection with lumber and daub when those materials are present in the game.
alexUnder 19 Oct, 2020 @ 8:03am 
Really cool mod. Addon. Love it heavily. THANK YOU. Seems like 4 miners (2 mines), 3 briners is the best way! :)
gloomyHawk 26 Sep, 2020 @ 1:34pm 
Outstanding mod, thank you. :steamhappy:
eien no shikaku 永遠の刺客  [author] 15 Nov, 2019 @ 1:58am 
@Alex Ros, not all of official game description is coded in game. Some of things wrote by publisher doesn't match coding. Many things if done they need to be done as workaround and not in the direct easier way. I will think about religion :)
alexUnder 3 Nov, 2019 @ 5:52am 
No problem. Basically you made even more than I ever wanted. I mean all your mods. Which is great thanks to you.

There are some things which annoy me, but I doubt it can be modded. At least not easily. For example the description of the game itself says that the longer there's human presence in the area the further away animals will move. It works with non-predator animals. While bears, foxes and wolves annoyingly move around my village constantly. It looks funny at least. To mod predator AI in order to make them sneaky could be interesting. Like foxes and wolves do can enter a village only at night, take some chicken and RUN away back to forest. Something of that sort ... Anyway I know it's hard. Too many 'if' and 'then' functions.

Religion might be cool. Like two-sided coin. Yes it raises happiness but when some disaster happens it kills women as witches, even children

* SORRY if I am annoying. Just say 'shut up' and I will. Really. No problem
eien no shikaku 永遠の刺客  [author] 3 Nov, 2019 @ 5:35am 
I could make soap with lime and salt though but bathing services are provided in Barber Shop (my other mod) and as you pointed out, you can always use Megadori mod for Bathhouse with herbs :)
alexUnder 3 Nov, 2019 @ 5:32am 
I didn't know salt wasn't used for bathes. I agree totally. Everything is have to be true to real Medieval details. My mistake, you're right.
eien no shikaku 永遠の刺客  [author] 3 Nov, 2019 @ 1:30am 
@Alex Ros, hello, it's not possible. Salt wasn't use directly in Middle Ages for bath and my mod is introducing salted food so it has different purpose and most important, I do not want to change it. Second thing - me and Megadori respect each other work and both of us are trying to stay as medieval as it can be in our mods. What gave you an idea to add salt to bathhouse? Did you read somewhere people in MA used it for bath? Salt was used as preservation and sometimes for making soap (Soap was sometimes used and hair was washed using an alkaline solution such as the one obtained from mixing lime and salt. - https://www.ancient.eu/Medieval_Hygiene/)
alexUnder 2 Nov, 2019 @ 6:18pm 
If it's possible you should merge this your mod with Megadori's Bathhouse Expansion where it gets upgradable. Salt as the requared material for upgrading bath-house would be ideal logically
Gailegedde 27 May, 2019 @ 10:28pm 
best mod ever! :steamhappy:
eien no shikaku 永遠の刺客  [author] 27 Dec, 2018 @ 3:09am 
@Nakia, thank you :steamhappy:, Brine House will be uploaded shortly :steamhappy:
Nakia 26 Dec, 2018 @ 4:15pm 
@Mod users, please if you like the mod give it a thumbs up. It show the Author how you feel and perks up the mod.
eien no shikaku 永遠の刺客  [author] 20 Nov, 2018 @ 12:23am 
Nakia, yes making bronze will require to add also tin to it. Be good to add bronze, after that we can not only mint copper coins but also bronze coins at Moneyers Shop. Cause of the game mechanics coins could be used as ingredient to some of recipes like weapons, alcohol etc. As I made copper coins already I will think about tin and bronze as well, well I thought about bronze coins but I did miss an ingredient to produce it in most realistic way.

For the new animals we don't have for them 3d models so it's a quite a problem to make them (personally I'm really missing ducks and horses). What do you mean mentioning brick buildings, you want to use brick as resource to make them or do you want to have building that looks like made from brick? Or both?
eien no shikaku 永遠の刺客  [author] 20 Nov, 2018 @ 12:13am 
What Kind of Materials Did Medieval Blacksmiths Use?

Copper, Bronze and Other Metals
Before the widespread use of iron, blacksmiths primarily used copper and bronze, an alloy of copper and tin. Blacksmiths of the early Middle Ages still relied heavily on these metals until they accustomed themselves more to iron. Copper melted and formed easily, and smiths created a number of short daggers with copper. Blacksmiths could not use copper for swords, however, which led to the use of bronze, a much harder metal. After iron became the metal of choice, smiths limited the use of bronze, copper and other metals to everyday tools or less vital elements of iron weapons.

Nakia 19 Nov, 2018 @ 7:30pm 
Actually I am not surprised. Sometimes (often in fact) I post something for the general public. You are doing copper so what about bronze? Need tin. I read somewhere that it was 10% tin to 90% copper but I haven\t verfied that. Wish we could have oxen, goats, horses and real nobles and maybe even knights. Gamers are never satisfied. I think cast iron cooking pots are out. Asked someone about that a while back was told not possible. Bricks? We have clay and thatch. Any chance for bricks ? Brick buildings?
eien no shikaku 永遠の刺客  [author] 19 Nov, 2018 @ 2:33pm 
Nakia, thank you but it may seem to you a surprise but I actuallyI read a lot about MIddle Ages, salt mine is done so it's time to move to another project like always :)
But if you have any ideas that aren't posted in my Artwork I would be really happy to hear about them :)
Nakia 19 Nov, 2018 @ 2:23pm 
Ghznkx, eien, looking forward to the new mod but glass was a luxury item, salt a necessity. At one time Roman soldiers were paid in salt. note" smoked meats and fish were important also as there was no refrigeration and meat was hard to keep from spoiling.
eien no shikaku 永遠の刺客  [author] 19 Nov, 2018 @ 1:54pm 
Ubet, and what about your ideas? :)
eien no shikaku 永遠の刺客  [author] 19 Nov, 2018 @ 10:33am 
Ubet, as promised - new smoked recipes avaiable at Butcher's Shop mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1546860762
eien no shikaku 永遠の刺客  [author] 18 Nov, 2018 @ 6:39am 
Nakia, working now on sand (glass) and copper :) but my workers are driving me crazy, its almost finished but they still work after depleating the mine :D:D:D:D:D, dammit symulants :D
Nakia 18 Nov, 2018 @ 6:36am 
Thank you, thank you. This is probably IMO the best resource added. Salt was a commodity much valued in early times.:steamhappy:
ubet 12 Nov, 2018 @ 11:06pm 
cool thanks
eien no shikaku 永遠の刺客  [author] 12 Nov, 2018 @ 1:43pm 
Hi, Ubet, Barrel Maker is on my projects list :)
And for the smoke house I will add it to my list as well :)
ubet 12 Nov, 2018 @ 1:28pm 
a barrel maker be good to hint
ubet 12 Nov, 2018 @ 1:26pm 
thanks been waiting for salt now a smoke house be good to go with butcher