RimWorld

RimWorld

566 ratings
Powerful Faction Bases
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
508.063 KB
22 Nov, 2018 @ 1:54am
6 Jan, 2023 @ 9:54am
45 Change Notes ( view )

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Powerful Faction Bases

Description
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.


I was always disappointed at how easy it is to destroy NPC faction bases, since enemy does not properly scale to player's strength unlike raids. Since I did not have sufficient modding knowledge to change this, I instead increased strength of enemies that defend vanilla NPC bases.

These sprawling bases are defended by numerous units stronger than the original, posing an optional end-game challenge that will take herculean efforts to overcome. Attacking these bases will be suicidal, because they are intended to be near impossible to beat - but perhaps some ambitious player could aim to destroy them, purely just for the satisfaction of taking down the behemoth...


Mod features:
+ This mod does not add any new additional overpowered items for enemies.
+ More enemy pawns defending their settlements.
+ Adds new powerful enemy variants for vanilla factions, which will only appear as defenders and therefore won't affect raid difficulty.
+ Removed limitation on types of turrets that can be used by NPC settlement.
+ Can change size of NPC settlements from the mod settings.
+ Change the number of enemy settlements in single map via mod settings (default = 2). This affects enemy numbers so can be used to adjust difficulty.

Information:
+ This mod can be safely added or removed from existing save files, though just to be sure I wouldn't do so while you're attacking enemy settlement (retreat first if so).
+ I recommend changing the settlement number to 1 if you're significantly increasing the settlement size on the mod settings.

Known Incompatible Mods:
  • Misc. MapGen FactionBase
  • Large Faction Bases
  • VFE - Settlers and Insectoids
  • Vanilla Base Generation Expanded

Credits:
Significant thanks to Mehni for providing me with the code that made mod settings functional!
Thanks to Proxyer for Japanese translation.
Popular Discussions View All (6)
9
24 Aug, 2020 @ 6:04am
can't close mod settings
test
12
21 Mar, 2021 @ 7:15pm
PINNED: Compatibility with other mods report
NilchEi
3
3 Dec, 2018 @ 2:16pm
PINNED: Update Notes
NilchEi
269 Comments
TRON 3 Sep, 2024 @ 11:24am 
@Mlie
You are a legend. What would the Rimworld community do without you..
Mlie 24 Jun, 2024 @ 2:44pm 
ELF SLAYER 24 Jun, 2024 @ 10:39am 
I see. Thank you for letting me know
NilchEi  [author] 24 Jun, 2024 @ 10:12am 
I switched computers due to breakdown so unfortunately don't have access to those files anymore, unfortunately will have to use dnspy.
ELF SLAYER 23 Jun, 2024 @ 9:59pm 
Would you be able to upload the mod's source?
Carxofing 27 May, 2024 @ 11:28am 
a lot of people are question you, but when will you got this mod in 1.5? :steamhappy:
Ionfrigate12345 16 May, 2024 @ 7:37am 
Also by the test of some players, this mod still works well in 1.5
Ionfrigate12345 15 May, 2024 @ 8:06pm 
Hi author, do you have Github and source code for this mod?

I m the one who updated your another mod Dynamic Diplomacy, I may have a try if you have the source.
Bisquit 15 May, 2024 @ 9:29am 
Thank you for announcing youre not going to update, too many mods are left in a confusing state around updates
琪露诺逆天改命 22 Apr, 2024 @ 7:56am 
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