RimWorld

RimWorld

87 ratings
Powerful Faction Bases (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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552.785 KB
24 Jun, 2024 @ 2:43pm
23 Jun @ 1:48pm
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Powerful Faction Bases (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of NilchEis mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1570960972



[dsc.gg]
[github.com]


Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.


I was always disappointed at how easy it is to destroy NPC faction bases, since enemy does not properly scale to player's strength unlike raids. Since I did not have sufficient modding knowledge to change this, I instead increased strength of enemies that defend vanilla NPC bases.

These sprawling bases are defended by numerous units stronger than the original, posing an optional end-game challenge that will take herculean efforts to overcome. Attacking these bases will be suicidal, because they are intended to be near impossible to beat - but perhaps some ambitious player could aim to destroy them, purely just for the satisfaction of taking down the behemoth...


Mod features:
+ This mod does not add any new additional overpowered items for enemies.
+ More enemy pawns defending their settlements.
+ Adds new powerful enemy variants for vanilla factions, which will only appear as defenders and therefore won't affect raid difficulty.
+ Removed limitation on types of turrets that can be used by NPC settlement.
+ Can change size of NPC settlements from the mod settings.
+ Change the number of enemy settlements in single map via mod settings (default = 2). This affects enemy numbers so can be used to adjust difficulty.

Information:
+ This mod can be safely added or removed from existing save files, though just to be sure I wouldn't do so while you're attacking enemy settlement (retreat first if so).
+ I recommend changing the settlement number to 1 if you're significantly increasing the settlement size on the mod settings.

Known Incompatible Mods:
  • Misc. MapGen FactionBase
  • Large Faction Bases
  • VFE - Settlers and Insectoids
  • Vanilla Base Generation Expanded

Credits:
Significant thanks to Mehni for providing me with the code that made mod settings functional!
Thanks to Proxyer for Japanese translation.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: end-game challenge
17 Comments
Mlie  [author] 17 May @ 1:10pm 
@stups Please see the Reporting Issues section described above
stups 17 May @ 1:08pm 
Yep, this mod tanks the FPS on enemy base maps. I have 1fps and barely any more ticks.
Рыцарь Нестор 11 May @ 5:45am 
FPS is dead
Sirreal 4 Dec, 2024 @ 9:46am 
This mod pulls turrets from all over and places them on the map. I've got space turrets from SOS2, the endgame empire turrets from Deserters and crashed ships from VFE pirates spawning as turret emplacements, sometimes with red error spam.
cromwell721 4 Oct, 2024 @ 11:34am 
thank you so much
琪露诺逆天改命 3 Oct, 2024 @ 5:51pm 
thank,good!!!
Mlie  [author] 20 Sep, 2024 @ 9:51am 
@Lucifer No idea, havent tried that mod
Lucifer 20 Sep, 2024 @ 9:37am 
It says its Incompatible with VFE - Insectoids, That also includes Insectoids 2 ?
The Seraph of Tomorrow 10 Sep, 2024 @ 9:18pm 
Question,

Is there a guide I can find to making faction base replacers? I was hoping to make a replacer using the maps from "Ancient Urban Ruins" though being a very novice modder I really don't know where to start.
麻奥萨玛 14 Jul, 2024 @ 11:26pm 
think you