RimWorld

RimWorld

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Simple Pathfinding
   
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Mod, 1.0, 1.1
File Size
Posted
Updated
130.566 KB
26 Nov, 2018 @ 10:32pm
29 May, 2020 @ 2:43am
7 Change Notes ( view )

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Simple Pathfinding

Description
Note: This is no longer be updated. The source is here if you needed:
https://github.com/k2ymg/rimworld-mods
17 Comments
J.C Denton 25 Jun, 2020 @ 2:28pm 
Wouldn't recommend using this mod in it's current state. I had to sort through my modlist because one of my mods completely broke the dev action menu. Turns out it was this mod.
k2ymg  [author] 20 Mar, 2020 @ 5:10pm 
It seems work on 1.1, but get a warning message about version.
Starfield 20 Mar, 2020 @ 12:38pm 
Can we get a 1.1 update?
k2ymg  [author] 22 Dec, 2019 @ 3:20am 
Apply to all, and no options.
Anon 15 Dec, 2019 @ 3:37am 
Does this apply to only player's human pawns? What about enemies, player animals and wild animals? Could you make it an option?
Drift_91 8 Dec, 2019 @ 4:53am 
Alright, thanks.
k2ymg  [author] 30 Nov, 2019 @ 11:59pm 
Yes.
Drift_91 24 Nov, 2019 @ 10:07pm 
@k2ymg I take it all this mod does is make the short distance algorithm get used over long distance as well?
Drift_91 24 Nov, 2019 @ 10:07pm 
@ZotaOTT[RU] You're probably only seeing this when they travel short distances. On my base there's a long S-bend brick path that I made, and my pawns will weave in and out of trees next to the path instead of using it.
Starfield 28 Sep, 2019 @ 5:25am 
Hey, when you are in a late-game like i am, you gotta take this into count.
especially when rimworld is still just using 1 core.