RimWorld

RimWorld

Simple Pathfinding
17 Comments
J.C Denton 25 Jun, 2020 @ 2:28pm 
Wouldn't recommend using this mod in it's current state. I had to sort through my modlist because one of my mods completely broke the dev action menu. Turns out it was this mod.
k2ymg  [author] 20 Mar, 2020 @ 5:10pm 
It seems work on 1.1, but get a warning message about version.
Starfield 20 Mar, 2020 @ 12:38pm 
Can we get a 1.1 update?
k2ymg  [author] 22 Dec, 2019 @ 3:20am 
Apply to all, and no options.
Anon 15 Dec, 2019 @ 3:37am 
Does this apply to only player's human pawns? What about enemies, player animals and wild animals? Could you make it an option?
Drift_91 8 Dec, 2019 @ 4:53am 
Alright, thanks.
k2ymg  [author] 30 Nov, 2019 @ 11:59pm 
Yes.
Drift_91 24 Nov, 2019 @ 10:07pm 
@k2ymg I take it all this mod does is make the short distance algorithm get used over long distance as well?
Drift_91 24 Nov, 2019 @ 10:07pm 
@ZotaOTT[RU] You're probably only seeing this when they travel short distances. On my base there's a long S-bend brick path that I made, and my pawns will weave in and out of trees next to the path instead of using it.
Starfield 28 Sep, 2019 @ 5:25am 
Hey, when you are in a late-game like i am, you gotta take this into count.
especially when rimworld is still just using 1 core.
OotaOTT[RU] 6 Sep, 2019 @ 7:31am 
Are you sure of your fashion? I see that the vanilla routes are not bad and take into account the speed of the coating material!
Starfield 1 Sep, 2019 @ 12:15pm 
Still works guys, not best as from unstable 1.0
But at times will actually see colonists go on a faster pathfinding than vanilla.
pgames-food 11 Mar, 2019 @ 10:31pm 
its ok, thank you for the information :)
k2ymg  [author] 9 Mar, 2019 @ 12:20am 
I'm sorry this mod haven't any option. This mod not effect saved data, please feel free to try if you not yet.
pgames-food 8 Mar, 2019 @ 3:05pm 
hi, i often see colonists take paths that seem totally the wrong or slow (scenic) route instead of what i was hoping they would take :) which causes me to need to switch over to tactics mode and micromanage small steps here and then go here, and there etc.

is there a way to add this mod to en existing game, but to only have your new pathfinding work with colonists?

my current game has about 20 colonists, 4 android robots, but lots of animals and tons of minions from the minions mod :lunar2019piginablanket: and i think since my computer is not that great, it will slow things right down even more.
Wolfang 27 Nov, 2018 @ 7:56am 
Work it so good?
XeoNovaDan 27 Nov, 2018 @ 6:36am 
Nice!