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I noted that the Egyptian shifting sand ability still has only 1 charge. Not sure if its intentional - but I'd never consider it that OP! :p
I'm still testing it, but at a first glance, it looks like it's all working.
It'll be a while before i post it on steam,
i wanna make sure it all works properly,
and maybe i'll first change a few cooldowns a little bit.
And ofcourse, i'll need to figure out how to put it in the steam workshop. ;-P
I think i know how, but i'm looking it all up first. I'm a bit of a perfectionist.. ;-)
PS i love your tournament videos! :-D
good luck modding :)
i have just begun to mod a little bit myself,
and i was thinking of combining this mod, with the balance mod,
so that this mod wouldn't undo the changes to god powers in the balance mod,
and maybe i'll eventually make a few changes here and there.
(such as f.e. the cooldowns on the god powers,
but i won't change the balance mod itself, unless it would be updated, i guess)
And later i may combine it with other mods, if possible,
so basically, i'm just thinking of making "modpacks", so far.
I'm still learning, and i have been looking at the files,
so i think i'd be able to do this, (i'm testing it soon) so you won't have to do it. ;-)
Afaik this mod is just adding 2 lines to all the god powers files
so it isn't really that hard :-P (unless i missed something ofc)
-------------------------------------
So my question now is;
is it okay if i use the balance mod, as a basis for my own mod(s)?
And if it is, who do i give credit to? ( Besides yourself. ;-) )
Gives all godpowers 999 charges, and makes them roughly balanced based on their recharge time.
And i was mostly thinking of the bug fixes,
such as for example the "permanent los" with the uproot god power.
Maybe you already did this, i haven't tested all god powers out yet.