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I noted that the Egyptian shifting sand ability still has only 1 charge. Not sure if its intentional - but I'd never consider it that OP! :p
I'm still testing it, but at a first glance, it looks like it's all working.
It'll be a while before i post it on steam,
i wanna make sure it all works properly,
and maybe i'll first change a few cooldowns a little bit.
And ofcourse, i'll need to figure out how to put it in the steam workshop. ;-P
I think i know how, but i'm looking it all up first. I'm a bit of a perfectionist.. ;-)
PS i love your tournament videos! :-D
good luck modding :)
i have just begun to mod a little bit myself,
and i was thinking of combining this mod, with the balance mod,
so that this mod wouldn't undo the changes to god powers in the balance mod,
and maybe i'll eventually make a few changes here and there.
(such as f.e. the cooldowns on the god powers,
but i won't change the balance mod itself, unless it would be updated, i guess)
And later i may combine it with other mods, if possible,
so basically, i'm just thinking of making "modpacks", so far.
I'm still learning, and i have been looking at the files,
so i think i'd be able to do this, (i'm testing it soon) so you won't have to do it. ;-)
Afaik this mod is just adding 2 lines to all the god powers files
so it isn't really that hard :-P (unless i missed something ofc)
-------------------------------------
So my question now is;
is it okay if i use the balance mod, as a basis for my own mod(s)?
And if it is, who do i give credit to? ( Besides yourself. ;-) )
Gives all godpowers 999 charges, and makes them roughly balanced based on their recharge time.
And i was mostly thinking of the bug fixes,
such as for example the "permanent los" with the uproot god power.
Maybe you already did this, i haven't tested all god powers out yet.
im keeping the godpowers as-is for now, the differences are very limited anyways, aside from sentinels and locust, but the locust change wouldnt work well as it requires proto modding to make its change appropriate.
and it indeed looks like a lot of god powers aren't recharging.
And yes i did put this mod on highest priority.
I found another mod like this, which works,
(but it has quite unbalanced cooldowns)
the author of that mod mentioned in his description,
that all god powers have 1001 charges,
because otherwise the first "recharge" won't happen,
or something like that. Perhaps you could try that,
set the amount of charges to 1001, and see if that solves things?
Also, is it possible to incorporate the changes to god powers,
that you made with your balance mod, into this mod,
so that these two mods are basicly compatible?
(If you haven't done so already, or if this is even possible)
Anyways, thanks for this mod, i really do appreciate this! :-D