Don't Starve

Don't Starve

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Sleepy Time
   
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28 Nov, 2018 @ 9:25am
1 Jan, 2019 @ 5:11am
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Sleepy Time

Description
Allows you to set the amount of time you sleep, and the amount of gain/loss of each stat (including wetness and temperature) for each sleep, all INDIVIDUALLY for each piece of equipment! You can set the number of uses for each, AND whether you can use them at day/night. Bonus: I have coded an elaborate temperature system, with which you can set at which temperatures the equipment will work normally, and at which temperatures it will bestow penalties, and whether it can cool you down or heat you up at all, or both.

Settings Information
You can set gain/loss per sleep for all stats, including health, hunger, sanity, wetness and temperature.

For temperature, you will have a large number of variables to tweak, including whether the equipment can cool and/or heat the player towards a target temperature. If neither is enabled, the player temperature follows the world temperature. There are heating / cooling barrier variables indicating above which temperature the equipment can no longer cool down the player, and below which temperature the equipment can no longer heat up the player, in which cases the player temperature will follow the world temperature. There are also heat/cold penalty limits, which work sort of like the barriers, except the fact that if the world is above/below the selected temperature, instead of ticking the player temperature towards the world temperature, you can decide whether the player should get colder or hotter.

You can set uses for all 4 types of equipment. If you choose "Unlimited" or "1" use for one of the bedrolls, it will become stackable!

"Edgecase Sleep" Setting
This is only used when setting "sleepSkip" to "1 phase" or "next day / dusk / night". The way the game usually handles sleep, is that it skips forward until it is day. This mod makes it possible to set a specific amount of time to sleep, or a specific phase to sleep to. The problem: If the player has started sleep in one phase, and while preparing to do so (e.g. playing a bedroll animation) has entered the next phase. So, if you've set "sleepSkip" to 1 phase, it would skip the entire phase (day, dusk, night) you've just entered, which might not have been what you expected when you clicked the sleep-item, since you clicked it in the previous phase. It's REALLY an edge-case. In those cases, how many segments do you want the player to sleep? That's what this setting is for.

Usage notes
a. Does NOT require you to make a new world before taking effect.
b. NOT COMPATIBLE WITH "Tenting 101"

Link to the Don't Starve Together version of this mod.

Change log:
0.0.3 - Fixed terrible crash bugs.
0.0.1 - Initial release.

Links to my other DS / RoG / SW / Hamlet mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Can either remove wetness from all items you can pick up or just from equipment (so they cannot get slippery).
Realistic Placement (fixed) - Allows you to place buildings, plants, or whatever you please closer together.
Resurrection Tuner - Lets you set the severity of penalties pertaining to revival (and the crafting of revival-items in the DST version).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall, and change the minimum and maximum temperature caps for the players as well.
Tenting 101 - Allows you to set the # of uses for tents and siesta huts.
Time Your Own Boss - Allows you to set the number of day-cycles before bosses start to arrive.
What Am I Crafting? - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.
12 Comments
Ultroman the Tacoman  [author] 20 Nov, 2019 @ 3:43pm 
UPDATE:
- Fixed a crash when using certain other mods.
- Made the mod more automatically adaptable to changes to the game, whether through updates or mods.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] 1 Jan, 2019 @ 5:51am 
@Snp435: I just fixed Long-range Research. Thanks for reporting it! About Fishing Buddy, it is a pretty simple mod. No reason why it shouldn't be compatible with other mods. Other mods CAN of course make changes to the same things that Fishing Buddy changes, but that shouldn't do what you're describing. Try unsubscribing from Fishing Buddy, then open the game, click the "Mods" button, then exit the game, subscribe to Fishing Buddy again, start the game, click the "Mods" button, and see if you can see the settings now.
0dd451 1 Jan, 2019 @ 5:34am 
Long-range Research? I turn on mod and all setings with a scientic machines to normal. Maybe Fishing Buddy don't work with some my installed mods.
Ultroman the Tacoman  [author] 1 Jan, 2019 @ 5:30am 
UPDATE:
- Fixed terrible crash bugs. I have no idea why the mod worked during my initial tests...

Thanks to Snp435 for reporting!

Sincerely, Ultroman the Tacoman

@Snp435: I can see the settings for Fishing Buddy just fine. I just tested it, and it works fine in the game, as well. In DS, you must click the "Mods" button in order to update the mods you have installed. Then, find the mod you wish to change settings for in the list, then move your mouse over it, so its details appear on the right side of the screen, and then click the "Configure Mod" button. What problems do you have with Long-range Research?
0dd451 31 Dec, 2018 @ 12:06pm 
Sorry for my errors in a text, i badly know English :)
P.S I am not russian)))))
0dd451 31 Dec, 2018 @ 12:05pm 
About Fishing Buddy - I don't see setings, i just torn on the mod and game give me report about error with fishing buddy. Long-range Research. Game is crashed when i build a Science Machine and "tell" for problem with mods, this mod is only mod, who upgrade Science Machine and Alchemy Engine and more. I immediately understood what problem. Happy New Year!
0dd451 31 Dec, 2018 @ 10:47am 
And I have a some problems with other you mods. I can tell what a problems i have in the mods Fishing Buddy and Long-range Research. Happy New Year!
0dd451 31 Dec, 2018 @ 10:42am 
It is such people as you do not have enough workshop. Thanks you! After fix, i must re-load mod in the game or re-download in workshop? Happy New Year!
Ultroman the Tacoman  [author] 31 Dec, 2018 @ 7:43am 
@Snp435: Thank you for reporting! I will fix this tomorrow. For obvious reasons, I'm not at my PC tonight. Happy new year!
0dd451 31 Dec, 2018 @ 3:26am 
I have a problems. When I use a tent game is crash. when i used furry sleep bagin Halet again have a crash. Fix please, i like this mod