Portal 2

Portal 2

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Keep it Up 2
   
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10.043 MB
4 Jul, 2013 @ 9:06pm
24 Jan, 2014 @ 4:36pm
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Keep it Up 2

Description
The second installment of Keep it Up, and ultimately the same concept with some different twists.

If you've played the first one, please let me know how you like it in comparison. Is it better/worse, more difficult/easier, etc.
12 Comments
jandlml 31 May, 2017 @ 9:45pm 
well at first i thought wow this is hard i have no idea but then it all started working smoothly. i liked it:steamhappy:
Prototype 21 Aug, 2013 @ 4:48am 
I completed the level but my solution was, as you say, a "cheap shortcut". This isn't my favourite type of level, I prefer to know where the exit is, and then work towards it. In this map I had no idea where I was going in the first room, there was no clear indication that I should be working towards turning off the big fizzler . Even when I got to the second room and could see the exit it was randomly opening and shutting (on a timer) along with a set of lightbridges which I assume led to it. (I managed to skip that piece of frustration and timing) I enjoyed the first one, but I didn't like this one.
DTKinetic  [author] 19 Aug, 2013 @ 5:30pm 
I figured that the first room would be tricky, especially in the very beginning, the 1st move requires a little thinking outside the box. But I'm glad to hear you kept trying and made it through the whole chamber. Thank you!
stormsend 18 Aug, 2013 @ 4:39am 
I made very slow progress but I kept at it. Some of the first chamber was hard for me to figure out but after going everywhere I could go I eventually got it. Getting to those angled panels at the end was pretty good. I still don't know exactly how they work but I kept doing what I could until suddenly I was at the exit. I really thought I was a goner at first. I know you have a system for them but I just couldn't get it. Oh well, I'm sure people say the same thing about some of my weird maps. Thanks and keep on makin em.
daloboy 10 Jul, 2013 @ 5:18am 
Your welcome!
DTKinetic  [author] 9 Jul, 2013 @ 9:26pm 
Wow, I really liked the way you solved the first room, it was a clever reworking of the puzzle that wasn't just a cheap shortcut. As for the second room, I'll have to find a solution to fix the bypass. Thanks for showing me!
daloboy 9 Jul, 2013 @ 5:31am 
And by the way, for the pedestal/angled panels in the first part, it's a great idea! Really helpfull...once I understood!!!
daloboy 8 Jul, 2013 @ 11:34pm 
Hi DTK! Here's my solution just for you. You'll see that in the first part, I did not use the pedestal linked with two angled panels. In the second, did not use two pedestals that close the angled panels restricting the bridges . Good work!!
DTKinetic  [author] 8 Jul, 2013 @ 8:08am 
You'll have to tell me about that then, but glad you liked it.
daloboy 7 Jul, 2013 @ 9:49pm 
Quite fun! I think I found a exploit in the last part, to the exit. I'll get back to you on it.