Portal 2

Portal 2

Keep it Up 2
12 Comments
jandlml 31 May, 2017 @ 9:45pm 
well at first i thought wow this is hard i have no idea but then it all started working smoothly. i liked it:steamhappy:
Prototype 21 Aug, 2013 @ 4:48am 
I completed the level but my solution was, as you say, a "cheap shortcut". This isn't my favourite type of level, I prefer to know where the exit is, and then work towards it. In this map I had no idea where I was going in the first room, there was no clear indication that I should be working towards turning off the big fizzler . Even when I got to the second room and could see the exit it was randomly opening and shutting (on a timer) along with a set of lightbridges which I assume led to it. (I managed to skip that piece of frustration and timing) I enjoyed the first one, but I didn't like this one.
DTKinetic  [author] 19 Aug, 2013 @ 5:30pm 
I figured that the first room would be tricky, especially in the very beginning, the 1st move requires a little thinking outside the box. But I'm glad to hear you kept trying and made it through the whole chamber. Thank you!
stormsend 18 Aug, 2013 @ 4:39am 
I made very slow progress but I kept at it. Some of the first chamber was hard for me to figure out but after going everywhere I could go I eventually got it. Getting to those angled panels at the end was pretty good. I still don't know exactly how they work but I kept doing what I could until suddenly I was at the exit. I really thought I was a goner at first. I know you have a system for them but I just couldn't get it. Oh well, I'm sure people say the same thing about some of my weird maps. Thanks and keep on makin em.
daloboy 10 Jul, 2013 @ 5:18am 
Your welcome!
DTKinetic  [author] 9 Jul, 2013 @ 9:26pm 
Wow, I really liked the way you solved the first room, it was a clever reworking of the puzzle that wasn't just a cheap shortcut. As for the second room, I'll have to find a solution to fix the bypass. Thanks for showing me!
daloboy 9 Jul, 2013 @ 5:31am 
And by the way, for the pedestal/angled panels in the first part, it's a great idea! Really helpfull...once I understood!!!
daloboy 8 Jul, 2013 @ 11:34pm 
Hi DTK! Here's my solution just for you. You'll see that in the first part, I did not use the pedestal linked with two angled panels. In the second, did not use two pedestals that close the angled panels restricting the bridges . Good work!!
DTKinetic  [author] 8 Jul, 2013 @ 8:08am 
You'll have to tell me about that then, but glad you liked it.
daloboy 7 Jul, 2013 @ 9:49pm 
Quite fun! I think I found a exploit in the last part, to the exit. I'll get back to you on it.
DTKinetic  [author] 7 Jul, 2013 @ 8:32am 
Thank you, I appreciate it.
SkyRoots 6 Jul, 2013 @ 8:42pm 
I liked this one a bit better. No turrents to deal with. Just progression and logic. Good one.