Stellaris

Stellaris

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Octavio
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32.681 MB
1 Dec, 2018 @ 5:27pm
12 Apr, 2020 @ 10:57am
17 Change Notes ( view )

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Octavio

Description
"Long ago, Octavio, the most eccentric and brilliant, not to mention richest, member of a space faring civilisation decided to make his own way in the universe. He liquidated his vast assets and boarded his private colony ship before taking to the stars. He travelled in cryosleep for uncounted centuries while his progenitor race followed their own destiny and became long since lost to history. Eventually, his ship located a suitable habitable world and began the automated process of colonisation. By the time Octavio awoke from his long hibernation, the ship had done its work and his first fully functional, albeit empty, city awaited him. Octavio had decided that the only person he could rely upon was himself and used the cutting edge cloning technology he had brought with him to create a new race based upon his own, in his mind, perfect form. Within a few years, he has taken his place as supreme ruler of a new civilisation of millions of his own clones spanning dozens of cities across his new homeworld of Octavio Prime".


NOW UPDATED TO 2.6.3


New Portraits: The Octavio are a race of clones with a male and female variant of the original Octavio character. The portraits are static but there are multiple minor colour variants of each clothing type to add as much variety as is possible within a cloned species. This mod has a number of different versions you can choose at Empire creation:

- Standard Octavio are the baseline version from the original version of this mod

- Cyber-Octavio are a cybernetic themed variation of the standard Octavio

- Grey Octavio are a "Roswell Alien / SG Asgard" variation of the baseline Octavio

- Rakata Octavio are a more... alien... version of the Octavio, based very loosely on the SWTOR Rakata

- Ultimate Octavio has all the different Octavio variants (except the Rakata-themed ones, I'll add those into this when I update to 5.6 when Federations launches).


New City-Type: There is a unique city associated with the Octavio that can be selected at the empire creation stage. A new Octavio Ecumenopolis backdrop has been added to the mod.

New Name List: The Octavio have their own name list that has been adapted from the SPQR name list. The main change is the alteration of the surnames to reference the character's alphanumeric clone batch.


Important Legal Note: The Octavio are quite clearly a mod designed as a homage and expy of The Horatio from Endless Space 2. However, this mod uses almost entirely Stellaris (Paradox Interactive) art assets that have been adapted and modified; no art assets have been taken from Endless Space 2 whatsoever. This is purely a mod inspired by concepts in Endless Space 2 and this is not in way a challenge to the intellectual copyrights or trademarks owned Amplitude Studios SAS or SEGA .



FAQ

Why are the Octavio not animated?

Very simply, I don't have the technical skills at present, or any time soon, to make the character portraits animated.


Why no ships?

As above, if I lack the skills to make animated portraits, I certainly lack the skills to make a ship set. Personally, I'm a huge fan of the Elves of Stellaris mod ship set and I think the style suits the Octavio perfectly.


Why no traits to make them more like the Horatio?

Please bear in mind that Endless Space 2 and Stellaris are very different games and the systems do not easily cross over. Personally I think that Genetic Ascension will cover much of this.


Are you planning on adding more Endless Space 2 races?

Nope, sorry. I don't play ES2, I simply liked the idea and style of the Horatio and used that for my inspiration.


Can I adapt the Octavio into my own mod?

Feel free to use any art assets associated with the Octavio in your own mods and you don't have to ask my permission to do so. However, I have put a great many hours into developing and adapting these portraits and I would very much appreciate, if you include the Octavio portraits in your own mod, that you please give credit as a professional courtesy.


Can I help with improving or making the Octavio portraits animated?

While I lack the animation skills to make animated portraits at present, if there is anyone out there that does have the skills, feel free to contact me and I'll be more than happy to provide the raw image files used to make the portraits for you to play with.
70 Comments
Mack Daddy 23 Dec, 2024 @ 4:30pm 
Hey Vic, is it possible if i can use your portraits for a Babylon 5 mod im making, i will give you credit.
Ranger 10 Aug, 2024 @ 10:37am 
@Vic20 Could I update this and other mods and add them too a portrait pack? If not I could forward you the changes so that the mod is updated.
G_S_Palmer 31 Mar, 2024 @ 4:45am 
@Vic20, if the offer still stands to give the raw image files to people interested in animating the mod, I'd love to see them especially if you have the clothes as a separate layer.
G_S_Palmer 30 Mar, 2024 @ 8:09pm 
I've made an animated version of the Octavio portraits: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3207233265 . It requires this mod as a base.
MatrixFC1969 4 Nov, 2023 @ 2:34am 
This mod in my game is causing problems for other mods related to alien races, making them appear small in the images. Could you kindly review this mod and update it?
Mr_Daniels 26 May, 2023 @ 2:17pm 
Hello again Vic20, I included your Octavio mod into my Species of Stellaris mod. Credits are included on the modpage and inside the mod file itself. Feel free to check out the mod if you would like. Thank you.
MatrixFC1969 6 Apr, 2023 @ 3:52am 
please update the mod
consoomer 7 Nov, 2022 @ 3:29am 
Still works fine as of date
barricadedpurifier 7 Oct, 2022 @ 11:10pm 
update?
Schmeeda 28 Aug, 2022 @ 8:17pm 
This deserves more subscribers. It's nice to see skilled species creators on the workshop!