Empyrion - Galactic Survival

Empyrion - Galactic Survival

39 ratings
NPCstuff 3 - crawler - BA
   
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Blueprint: Base
Tags: Blueprint
File Size
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45.328 KB
5 Dec, 2018 @ 7:10am
1 Change Note ( view )

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NPCstuff 3 - crawler - BA

In 2 collections by sulusdacor
Worldbuilding
100 items
Everything? - EVERYTHING
380 items
Description
mechanical bug - crawler - exploration/mining type npc base thing, probably more for a bit deserted/hostile area.

"as the clouds give way to the planet surface, you see a large metal beast. some people are working around it. either it seems to be broken down in need of repairs or waiting to finish up it's job. either way maybe you could help?"
(insert here start of every generic npc quest :P )

notes:
- front and back ramps/entrances linked to motionsensores
- hangar area(only deco), 2 small rooms, some loounge type room, medic, production, cockpit/working/hangout, top langin spot (small ship landing, originally build skyhopper for it)
- deconstructor and adv constructor,armor locker, repair station, medical station, bunch of boxes, fridges and food processors
- 2 potential trader spots (production room alien behind desk, medic room if you remove the desk guy and the computer deco behind him for 2block room = trader+desk)
- the smal vehicle things around are really just for deco, since i thought these might fit the setting
- i already removed a bunch of motionsensores and lights, but you might consider even looking into these to improve performance of this a bit more
- if you wanne use this a a normal player base, the front ground antennas are a bit for structural stability(without front top a bit reddish), so maybe you want to leave these (back ones are more for deco), remember this has no growplots/turrets!!!

PS: sry could not resist the picture this time XD

(uses default 2 colors, one custom color blueish of the lightblock texture 112,129,249)

cv conversion of this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1594540149
9 Comments
ravien_ff 26 Apr, 2019 @ 8:26am 
Used this in my scenario! Really cool looking.
Bedevere 9 Dec, 2018 @ 6:37am 
The cargo elevator in the center is outstanding. I wish the game supported that a a functional assembly.

Coverting bluprints video (not mine - its old but still the same): https://youtu.be/gMXW_bFnVn8
CrazyZ 9 Dec, 2018 @ 3:58am 
Outstanding design, with a lots of details on the outside as well as on the interior! And those lovely designed vehicle assets completing the appearence. Great work!
jrandall 8 Dec, 2018 @ 8:15am 
Very cool design. Has a unique look to it + nice vehicle accessories! Great job!
sulusdacor  [author] 7 Dec, 2018 @ 10:57pm 
thx

for all the worldbuild stuff i'm mostly orienting myself on the global building requirements from the empyrion forum for wreckage,poi,settlements etc. thats why there are no turrets here.

@cv/conversions in general: haven't looked into convertion blueprints. so not sure.
that said i might use the front for a new cv in the future anyway, since if like the cockpit look and the large inside of it a lot.
hydrosmith 6 Dec, 2018 @ 11:29pm 
Upvote!! Very>very cool !! Seeing all the little vehicles parked around, maybe a few that resemble tanks and have turrets would added coolness. One other thought, this begs to be a CV, what do ya think?
Moraa 6 Dec, 2018 @ 7:09pm 
I see this, and suddenly though, Dune Carry all with spice harvesters. Interesting design! Keep up the good work
Siege 6 Dec, 2018 @ 12:51pm 
This is pretty cool. I love the little vehicles you made for it. =)