RimWorld

RimWorld

71 ratings
Craftable Synthetics
   
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Mod, 1.0, 1.1
File Size
Posted
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107.315 KB
7 Dec, 2018 @ 5:26am
14 Mar, 2020 @ 9:26am
3 Change Notes ( view )

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Craftable Synthetics

Description
Version: 1.4

Overview

This is the 1.1 release for this mod. Obviously also works on 1.0. This adds Synthread and Hyperweave as craftables at both tailoring tables.
It has to be researched first, and is quite resource expensive.



Recipes

Synthread x75
-Devilstrand x10
-Cloth x45
-Steel x20
-Work 175
-Crafting 6

Hyperweave x75
-Synthread x50
-Plasteel x25
-Work 325
-Crafting 12



Feedback & Notes

I finally got around to tweaking the resources and work required to something that is less backbreaking.
This should be a lot more palatable for everyone.

If you get any errors, please tell me so I can fix them.
Have fun!
23 Comments
Gonb 3 Mar, 2022 @ 10:29am 
whats the point of makinmg synthread if its worse than devilstrand which you need to make it
mtg 6 Aug, 2021 @ 2:47pm 
Hi, i really like the mod. i hope the author updates it to 1.3 soon, Thanks
LTFreeBorn 13 Jun, 2021 @ 12:26pm 
[2/2]you dont have to follow these afterall, its your mod or a new mod with the same stuff but name it "[harder] craftable synthetics". However, when you have to put in alot for not much and thats how i like it, if i come off as "Entitled" im sorry. i love the struggle of maintaining these rare valuable resources. You should go through a tedious yet rewarding research process where it costs 17/20k research points. Maybe im nitpicking, maybe im cruel to increase the amount of resources and work to satisfy MY selfish needs. but I want to struggle. Or maybe, do something like the "Quarry" mod does, where you can modify what comes out of the quarrying process.
LTFreeBorn 13 Jun, 2021 @ 12:25pm 
[1/2] i would download this mod of course, all mods are optional. However, i would tweak the following
Synthread: 530 cloth, 140 steel, 110 plasteel, 190 devilstrand, 8 crafting, and 720 work.
Hyperweave: 630 cloth, 330 steel, 180 plasteel, 70 uranium, 370 devilstrand, 130 gold, 14 crafting, and 2100 work (since it boasts about how great it is, and the nano-molecular splicing as it states "Nanofibers woven into sheets molecule by molecule using specialized production mechanites.". And since colonists dont have these mechanites, the work should be higher. Since theyre doing it by hand related specialized tools not by mechanites).
legoholic 15 Aug, 2020 @ 5:46pm 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
Bear 23 May, 2020 @ 7:51am 
@Zookes this worked for me as well. The file was located at:
...\steamapps\workshop\content\294100\1584460699\Defs\RecipeDefs
Zookes 3 May, 2020 @ 12:19pm 
Need to change 2 lines inside "Recipes_Synthetics.xml":
<workSpeedStat>TailoringSpeed</workSpeedStat>
to
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>

This fixes the problems.
StickTogether 17 Apr, 2020 @ 10:32pm 
Plus one for the tailor speed statdef error
Troggy 22 Mar, 2020 @ 11:07am 
I'm getting an error "Could not resolve cross-reference: No RimWorld.StatDef named TailoringSpeed found to give to Verse.RecipeDef CreateHyperweave" with another one for the synthread. I've been able to play just fine, but I'm curious if I can do anything to make those go away.