RimWorld

RimWorld

Craftable Synthetics
23 Comments
Gonb 3 Mar, 2022 @ 10:29am 
whats the point of makinmg synthread if its worse than devilstrand which you need to make it
mtg 6 Aug, 2021 @ 2:47pm 
Hi, i really like the mod. i hope the author updates it to 1.3 soon, Thanks
LTFreeBorn 13 Jun, 2021 @ 12:26pm 
[2/2]you dont have to follow these afterall, its your mod or a new mod with the same stuff but name it "[harder] craftable synthetics". However, when you have to put in alot for not much and thats how i like it, if i come off as "Entitled" im sorry. i love the struggle of maintaining these rare valuable resources. You should go through a tedious yet rewarding research process where it costs 17/20k research points. Maybe im nitpicking, maybe im cruel to increase the amount of resources and work to satisfy MY selfish needs. but I want to struggle. Or maybe, do something like the "Quarry" mod does, where you can modify what comes out of the quarrying process.
LTFreeBorn 13 Jun, 2021 @ 12:25pm 
[1/2] i would download this mod of course, all mods are optional. However, i would tweak the following
Synthread: 530 cloth, 140 steel, 110 plasteel, 190 devilstrand, 8 crafting, and 720 work.
Hyperweave: 630 cloth, 330 steel, 180 plasteel, 70 uranium, 370 devilstrand, 130 gold, 14 crafting, and 2100 work (since it boasts about how great it is, and the nano-molecular splicing as it states "Nanofibers woven into sheets molecule by molecule using specialized production mechanites.". And since colonists dont have these mechanites, the work should be higher. Since theyre doing it by hand related specialized tools not by mechanites).
legoholic 15 Aug, 2020 @ 5:46pm 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
Bear 23 May, 2020 @ 7:51am 
@Zookes this worked for me as well. The file was located at:
...\steamapps\workshop\content\294100\1584460699\Defs\RecipeDefs
Zookes 3 May, 2020 @ 12:19pm 
Need to change 2 lines inside "Recipes_Synthetics.xml":
<workSpeedStat>TailoringSpeed</workSpeedStat>
to
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>

This fixes the problems.
StickTogether 17 Apr, 2020 @ 10:32pm 
Plus one for the tailor speed statdef error
Troggy 22 Mar, 2020 @ 11:07am 
I'm getting an error "Could not resolve cross-reference: No RimWorld.StatDef named TailoringSpeed found to give to Verse.RecipeDef CreateHyperweave" with another one for the synthread. I've been able to play just fine, but I'm curious if I can do anything to make those go away.
troopersmith1 9 Mar, 2020 @ 10:05pm 
I updated this mod to work with 1.1 for my own use, but I also uploaded it to the workshop, if anyone's interested. Also, 2ndNegative, if you wamt me to take it down I will, just say the word.


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016498352
Zandy man 8 Mar, 2020 @ 8:52pm 
1.1?
NECEROS 24 Feb, 2020 @ 10:56pm 
@StreamLined are you sure?

Also, I hope this is 1.1 soon ^_^
legoholic 24 Feb, 2020 @ 4:49pm 
Any plans for this mod to be updated to v1.1?
StreamLined 17 Dec, 2019 @ 10:43am 
This mod Is incompatable with MendAndRecycle. It causes clothing to never give back materials when recycling.
PewPewKitty~♡ 25 Nov, 2019 @ 3:44pm 
Considering synthread and hyperweave are endgame materials, I think the cost is rather fair. Marine Armor takes like 1000 work or something.
Mihsan 14 Apr, 2019 @ 11:32am 
Those prices and work times look like extreme BS. I will pass.
2ndNegative  [author] 13 Feb, 2019 @ 12:10am 
@Niylark hey, I unfortunately broke Rimworld at the moment and can't go in to take a look at the work times or even upload a hotfix, but whenever I get it fixed I'll take a look at tweaking them a bit
Niylark 9 Feb, 2019 @ 6:25pm 
im a bit iffy on the work times (thats about how long it takes to make power armor? or is it even longer?) but resource wise it looks very well balanced. nice mod :)
Bulltank 11 Dec, 2018 @ 6:26am 
Nice, it looks balanced, I'll try it :steamhappy:
Proxyer 7 Dec, 2018 @ 5:08pm 
Good works! Thank you.
2ndNegative  [author] 7 Dec, 2018 @ 11:58am 
@Bulltank I added an actually effective description now so you can have the details.
Bulltank 7 Dec, 2018 @ 5:50am 
Hi! Can you please add a link to the previous mod so we can see the details?