Stellaris

Stellaris

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Homeworld Ethics (2.2.*)
   
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10 Dec, 2018 @ 2:34am
19 Dec, 2018 @ 1:58pm
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Homeworld Ethics (2.2.*)

Description
16 empire unique buildings for an empire's homeworld.

Which can be built is based on the ethics and/or civics of the empire.

Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld.

Each non-fanatic ethic typically allows the player and AI to build only a non-fanatic empire unique building on their homeworld.

Some buildings have an alternative requirement of a civic, or the new corporate authority in MegaCorp, rather than just specific ethics. Yes this means potentially you have more than three uniques available to you on your homeworld.

  • Capital Cathedral: OR Spiritualist, Fanatic Spiritualist, Exalted Priesthood
  • Central Datanet: OR Materialist, Fanatic Materialist, Technocracy
  • Central Memorial: Fanatic Pacifist
  • Elite City: OR Corporate Authority, Corporate Dominion, Aristocratic Elite, Fanatic Egalitarian, Fanatic Authoritarian, Authoritarian
  • FirstWorld Movement: Fanatic Xenophobe
  • Global Co-operative: OR Shared Burden, Fanatic Egalitarian, Fanatic Authoritarian, Authoritarian
  • Global Peacekeeping Force: OR Militarist, Fanatic Militarist
  • Global Police Authority: OR Xenophobe, Fanatic Xenophobe, Police State
  • Holy City: OR Fanatic Spiritualist, Imperial Cult, Exalted Priesthood
  • International Park: OR Pacifist, Fanatic Pacifist, Environmentalist
  • OneMind Movement: Fanatic Authoritarian
  • Search For Xeno Intelligence: Fanatic Xenophile
  • Silicon Valley: Fanatic Materialist
  • Space Agency: OR Xenophile, Fanatic Xenophile
  • Unified Economy Bureau: OR Corporate Authority, Corporate Dominion, Fanatic Egalitarian, Egalitarian
  • United Defence Force: OR Fanatic Militarist, Citizen Service, Warrior Culture
The AI tends to build these fairly early in a game as they have no tech prerequisite and are heavily weighted.

COMPATIBILITY
This mod alters no files in vanilla Stellaris so should be compatible with any other mod.

GAI won't recognise these buildings and considering the current state of the AI in the game, I wouldn't be surprised to see an AI break their economy by using modded buildings. There's little to be done about this until vanilla AI is improved by Paradox.

You DO NOT need MegaCorp. The Corporate Dominion civic is a valid alternative, and still in Stellaris sans MegaCorp.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
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75 Comments
Ferret 8 Jun, 2019 @ 2:33pm 
Awesome! Thanks!
AlphaAsh  [author] 8 Jun, 2019 @ 11:57am 
AlphaAsh  [author] 6 Jun, 2019 @ 11:00am 
Yup.
Francisco 6 Jun, 2019 @ 10:45am 
This will be updated to 2.3 yes? :)
Willowphile 15 Mar, 2019 @ 8:52pm 
Would it be possible to tie the buildings to the capital rather than just the homeworld? kind of annoying that i have this awesome new capital but can't use any of these sick buildings on it.
Reprogrammed Automaton 23 Jan, 2019 @ 8:24pm 
Any chance for ones for hive mind/machine intelegence?
Rowankettle 13 Jan, 2019 @ 7:39am 
nice mod. and i like how your mod pages are really organized. unlike some others.
AlphaAsh  [author] 9 Jan, 2019 @ 2:13am 
Done. Wary though, as I checked your profile, and you could be an Ambassador of Xerxes VII for all I could tell.
Corporate Platypus 9 Jan, 2019 @ 12:00am 
Hey Alpha Ash! I'm a Community Ambassador working for Paradox Interactive. I sent you a friend request because I'd like to discuss something cool in private. :)

Accept it please, so we can have a chat!
megamen212 28 Dec, 2018 @ 10:13am 
Hello, I made an elementary localization into the Russian language, I would be grateful if you add to the mod, here is a link to localization https://drive.google.com/open?id=124aZBzDhDDkIHHyQBjPeaHy_JeowJfLr