Stellaris

Stellaris

Homeworld Ethics (2.2.*)
75 Comments
Ferret 8 Jun, 2019 @ 2:33pm 
Awesome! Thanks!
AlphaAsh  [author] 8 Jun, 2019 @ 11:57am 
AlphaAsh  [author] 6 Jun, 2019 @ 11:00am 
Yup.
Francisco 6 Jun, 2019 @ 10:45am 
This will be updated to 2.3 yes? :)
Willowphile 15 Mar, 2019 @ 8:52pm 
Would it be possible to tie the buildings to the capital rather than just the homeworld? kind of annoying that i have this awesome new capital but can't use any of these sick buildings on it.
Reprogrammed Automaton 23 Jan, 2019 @ 8:24pm 
Any chance for ones for hive mind/machine intelegence?
Rowankettle 13 Jan, 2019 @ 7:39am 
nice mod. and i like how your mod pages are really organized. unlike some others.
AlphaAsh  [author] 9 Jan, 2019 @ 2:13am 
Done. Wary though, as I checked your profile, and you could be an Ambassador of Xerxes VII for all I could tell.
Corporate Platypus 9 Jan, 2019 @ 12:00am 
Hey Alpha Ash! I'm a Community Ambassador working for Paradox Interactive. I sent you a friend request because I'd like to discuss something cool in private. :)

Accept it please, so we can have a chat!
megamen212 28 Dec, 2018 @ 10:13am 
Hello, I made an elementary localization into the Russian language, I would be grateful if you add to the mod, here is a link to localization https://drive.google.com/open?id=124aZBzDhDDkIHHyQBjPeaHy_JeowJfLr
Catapultam Habeo 22 Dec, 2018 @ 4:21pm 
@AlphaAsh - sorry, my comment was based on an older version of it which was strictly worse and had no jobs.
Kilted'HuntingHorn'Key 22 Dec, 2018 @ 5:14am 
I love the new elite city! Way more powerful than the old version of it! Thanks!
AlphaAsh  [author] 22 Dec, 2018 @ 1:47am 
It provides jobs. No, it isn't.
Catapultam Habeo 21 Dec, 2018 @ 10:47pm 
The Elite City seems to be strictly worse than Luxury Residences...
Shadowling McBeard 19 Dec, 2018 @ 2:21pm 
Yup, buildings are no longer disappearing. Thanks!
Xoatl 19 Dec, 2018 @ 2:05pm 
Appears to be fixed. Thank you
AlphaAsh  [author] 19 Dec, 2018 @ 2:01pm 
Fix is up. Because of uploading wonkiness needing mod name changing, please unsubscribe/re-subscribe. Also if you load an older save, you may not have lost your buildings.
Xoatl 19 Dec, 2018 @ 2:00pm 
Yeah buildings are disappearing. Looking forward to fix.
Turanadal 19 Dec, 2018 @ 1:49pm 
Ah, the joys of coding. Thanks for being on top of it.
AlphaAsh  [author] 19 Dec, 2018 @ 1:31pm 
Yep definitely found the issue. In v2.2, the potential clause has been changed to include what was originally a separate destroy_if clause and is now evaluated every month end. Since the potential checks to see if you already have one instance of the building, it of course fails at the end of the month after being built, and is destroyed.

Sorry guys, PDX changed something vital again. Fixing the issue.
Shadowling McBeard 19 Dec, 2018 @ 1:31pm 
Well I might have also assumed I had a corrupt save (happenend before though that was ages ago) and deleted my saves. So even if you could restore the buildings, it's too late for me :')
Shadowling McBeard 19 Dec, 2018 @ 1:25pm 
Nope, didn't change the capital at all.
I did install one other mod (the one that makes growth encouragement a permanent thing), assumed it was that at first, uninstalled it, reinstalled your mod, started a new game, but the problem persisted.
AlphaAsh  [author] 19 Dec, 2018 @ 1:25pm 
I think I've found the issue and am doing some testing of a fix now. However, I don't think I can restore anything that's been removed automatically. I'll have a fix up shortly.
Ekzistor 19 Dec, 2018 @ 1:21pm 
No, I did not change the capital. The problem arose after the launch of a new company.
Matsor Browncoat *MPIAZZA* 19 Dec, 2018 @ 1:21pm 
I have not changed the capital to another planet.
AlphaAsh  [author] 19 Dec, 2018 @ 1:18pm 
It may also be related to the mod name having to be changed to update and then I've only just remembered to put it back.
AlphaAsh  [author] 19 Dec, 2018 @ 1:17pm 
I'm looking at this now. Did any of you change the capital to another planet?
Ekzistor 19 Dec, 2018 @ 1:15pm 
Built buildings began to disappear after today's update.
vic_gar25 19 Dec, 2018 @ 12:39pm 
Yes, same issue here with the buildings dissapearing instantly ...
Shadowling McBeard 19 Dec, 2018 @ 12:20pm 
Having the same issue, the buildings added by this mod vanishing at the start of every month. Was fine earlier today (took a ~2 hour break to make and eat dinner).
EntropicFrost 19 Dec, 2018 @ 12:13pm 
Am also having issue with the buildings getting demolished instantly.
Matsor Browncoat *MPIAZZA* 19 Dec, 2018 @ 12:07pm 
The buildings are getting destroyed as soon as I build them, and the ones I had have been removed automatically. I only notices because I suddenly had a few unemployed specialists on the capital.
AlphaAsh  [author] 19 Dec, 2018 @ 9:57am 
No. GAI only changes AI behaviour with vanilla assets. Since these are heavily weighted atm, it'll still place a high preference on building them.
voldraxx 19 Dec, 2018 @ 9:55am 
by GAI i assume you mean Glavius' AI? YOu mean with his AI running the computer wont make these buildings?
AlphaAsh  [author] 19 Dec, 2018 @ 2:22am 
Both. Neither. Read it however you like.
THE END JUSTIFIES THE MEMES 18 Dec, 2018 @ 11:20pm 
By reading the description on the Global Co-operative bulding it seems it's a not a good fit for Authoritarian since it mentions equality. Or am I suppose to read it as "equality" and view it as Ministry of Truth speak?
Chastity the Celibate 18 Dec, 2018 @ 2:58pm 
Ah, that's smart.
AlphaAsh  [author] 18 Dec, 2018 @ 2:13pm 
I didn't exactly. They're currently restricted to the capital. Next update I'm testing another way to restrict them.
Chastity the Celibate 18 Dec, 2018 @ 1:53pm 
How did you get the buildings to be empire-unique?
AlphaAsh  [author] 18 Dec, 2018 @ 4:38am 
Because you've not met the triggers. I'll be adding some default jobs.
THE RIDE NEVER ENDS 18 Dec, 2018 @ 4:15am 
Ok because there nothing on the tooltip that indicate there is jobs :/
AlphaAsh  [author] 18 Dec, 2018 @ 2:23am 
Triggers - It provides additional jobs. I need to sort out a default for that.
THE RIDE NEVER ENDS 17 Dec, 2018 @ 4:26pm 
Hi, what's the point of the "elite city" when it's give less housing than a luxury residence while having the same purpose?
AlphaAsh  [author] 16 Dec, 2018 @ 8:27am 
Functionality was removed by v2.2 of the game. Moving capitals costs influence. Building subsequent instances of these facilities still costs resources. Moving capital just to exploit doing it... is an exploit and not my concern.
Sir Aroun 16 Dec, 2018 @ 7:49am 
sad, wish homeworlds where important as you can move capitals.
Zia 16 Dec, 2018 @ 3:22am 
My handle isn't silly :c
I do like what you have done though. Please keep up the rad work.
GoblinEngineer 15 Dec, 2018 @ 5:17pm 
I like the look of this prettiness
AlphaAsh  [author] 15 Dec, 2018 @ 4:35pm 
Good call. Done.
123nick 15 Dec, 2018 @ 12:32pm 
have you thought of getting a Kofi page for donation acceptance? to support the existing patreon and paypal methods?
CookieHonstah 15 Dec, 2018 @ 12:21pm 
Any chance for some gestalt consciousness buildings?