Stellaris

Stellaris

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Synthetic Ascension Path Mod
   
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3.135 KB
10 Dec, 2018 @ 6:06pm
4 Jun, 2019 @ 12:08pm
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Synthetic Ascension Path Mod

Description
The robots in the latest version are a little bad especially at the beginning of the game. This is partly because both the robots and the droids do not have any kind of bonus to production, and it is not until you get the synthetic technology that you get the first bonus.


Vanilla Game

-Robot: Bonus production: 0% | Sentient: NOT | Can colonize: NOT | Maximum Strata: Worker*

-Droid: Bonus production: 0% | Sentient: NOT | Can colonize: YES | Maximum Strata: Specialist**

-Synth: Bonus production: 10% | Sentient: YES | Can colonize: YES | Maximum Strata: Ruler***

-Synth AP: Bonus production: 20% | Sentient: YES | Can colonize: YES | Maximum Strata: Ruler***



With mod enabled

-Robot: Bonus production: 5% | Sentient: NOT | Can colonize: NOT | Maximum Strata: Worker*

-Droid: Bonus production: 10% | Sentient: NOT | Can colonize: YES | Maximum Strata: Specialist**

-Synth: Bonus production: 15% | Sentient: YES | Can colonize: YES | Maximum Strata: Ruler***

-Synth AP: Bonus production: 20% | Sentient: YES | Can colonize: YES | Maximum Strata: Ruler***


Synth AP = Synthetics with Synthetic Evolution Ascension Perk

* Except technicians, clerks and soldiers.

** Except researchers, culture workers and colonists.

*** Ruler if AI policy is set to Citizen Rights and Specialist if AI policy is set to Servitude.

With this mod the final bonus is the same, but the bonuses increase progressively instead of everything at the end.

Other modifications

- If you have both the Mind and Body tradition and the Synthetic Evolution ascension perk you get the effect of -50% Leader accident chance, so that the Mind and Body tradition does not feel so useless after the synthetic ascent.

- The campaign robot (+10% Pop Assembly Speed) is available for the synthetic empires.

Version 2.3.*


Other mods

Machine-Forge and Hive Bioforge Worlds

Machine World for Synthetics

Planetary Mod

Armageddon bombardment for all non-pacifists

Cap Grow Assembly Buildings
12 Comments
Palillo  [author] 25 Apr, 2019 @ 4:20am 
I changed the description to make it more correct.
Palillo  [author] 25 Apr, 2019 @ 4:13am 
Jobs are exactly the same as in vanilla. The description is only a basic reference, otherwise it would be very long to write.
Lokk3n 22 Apr, 2019 @ 7:42am 
Im pretty sure droids can perform specialist jobs in vanilla (except for research)
Tail_AbNormal 19 Mar, 2019 @ 7:11pm 
Awesome mod. Wish it had more ratings.
Palillo  [author] 25 Dec, 2018 @ 9:26am 
I think the issue of robots and crime was solved with the update 2.2.2
tjt 21 Dec, 2018 @ 5:49pm 
This is great! thanks!

something else odd that might be worth looking at is now basic robots can be unemployed and contribute to crime. It would make more sense if robots below synth would not contribute to crime since they shouldn't mind being parked in a garage and left there.
OfGreyHairWaifu 13 Dec, 2018 @ 7:52am 
Thanks!
Palillo  [author] 13 Dec, 2018 @ 7:50am 
The bonus should appear as empire, since the robot, droid and synthetic trait have disappeared as such in this version. Now they are applied with the corresponding technologies, and all the bonuses due to technologies now appear as empire bonuses. In order for the droids to colonize, you must change their rights to colonize, by default it appears that they can not.
OfGreyHairWaifu 13 Dec, 2018 @ 7:43am 
Does it show the production bonus anywhere? I just activated the mod and can't understand if it's working or not (not a new game). Also, droids didn't show up in options for colonization.
Palillo  [author] 12 Dec, 2018 @ 7:38am 
You have the robomodding traits as they said. But it is also not only +20%, it is +25% more than the rest because if your ruler is a synthetic you get +5% more. Not to mention that you have 100% habitability everywhere, your leaders are immortal and these also get bonuses for being synthetic. I think it's pretty good. I'm even thinking of doing a mod to balance the modifiers of the special planets because the Ecumenopolis are very strong compared to the rest, especially the Gaia worlds.