Stellaris

Stellaris

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Machine-Forge and Hive Bioforge Worlds
   
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17.232 MB
16 Sep, 2019 @ 1:52pm
6 Apr, 2020 @ 12:03pm
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Machine-Forge and Hive Bioforge Worlds

Description
This mod allows the decision to create Machine-Forge and Hive Bioforge Worlds through their corresponding Ascension Perks. These worlds are basically the machine and hive versions of the Ecumenopolis.

The costs, times, requirements and benefits are the same as those of the Ecumenopolis. To try to maintain a little balance I have forced that to have access to their corresponding ascension perks you first have to take the Machine Worlds and Hive Worlds ascension perks respectively. It is also necessary to have terraformed the planet in Machine World and Hive World to have access to the decision that allows you to transform it into a Forge World.

This mod is based on Planetary Diversity - More Arcologies . But unlike that mod, I have preferred to keep these worlds as close as possible to the Ecumenopolis to try to be as balanced as possible. This mod is completely incompatible with Planetary Diversity.

On the other hand, I have also decided to improve the Gaia Worlds by removing the limit for Agriculture Districts and creating a new designation called Agri-Gaia World that increases Farmers Output by 30% instead of 20% of the vanilla game. In this way non-gestalt empires get a small buff.

This mod is compatible with my other mod, Machine World for Synthetics . This mod allows synthetic empires to access the Machine Worlds ascension perk.

If you want to use Machine World for Synthetics but with Planetary Diversity - More Arcologies, then use the following version: Machine World for Synthetics + Planetary Diversity .

Version 2.6


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8 Comments
Palillo  [author] 12 Jun, 2020 @ 5:14am 
Sorry, but I haven't played in almost 2 months and I don't have the time right now. But whoever wants is free to take the files and modify them to adapt them to the current version and publish it.
cactuspete13 10 Jun, 2020 @ 6:55am 
I'm also seeing the crash that rotrules1234 pointed out. Can't wait for a fix so we can use this
Rotrules 4 Jun, 2020 @ 12:02pm 
I think your mod crashes the game. Here's the possible cause:

Unhandled exception C0000094 (EXCEPTION_INT_DIVIDE_BY_ZERO) at address 0x00007FF6781C5D45

Such crash doesn't happen if I turn off the mod.
Pilgerstein👌 19 May, 2020 @ 10:05am 
Can you create a mod where non-gestalt empires are able to create planets like "machine worlds" or "hive worlds" ?
Palillo  [author] 19 Jan, 2020 @ 12:26pm 
I am not sure and right now I am not playing the game. In any case, I will make a general update of all my mods to improve them and upload new ones when version 2.6 is released.
Gerion 18 Jan, 2020 @ 8:26am 
does this mod have decision "Restore Ecumenopolis" on Relic worlds?
Palillo  [author] 22 Sep, 2019 @ 2:09pm 
I just checked, it works fine. It must be a conflict with other mods. Try turning off everyone else or use this mod manager to see where the conflict is - https://github.com/WojciechKrysiak/SCModManager
Obsidyan 22 Sep, 2019 @ 4:10am 
I can't build the arcologies district on the machine-forge world. Only the default ones (minerals, energy, food). I have no other mod changing the planet districts.