Tabletop Simulator

Tabletop Simulator

46 ratings
Architecture from Witcher! Over 400+ Buildings, Castles, Furniture, Objects & Interiors for D&D
   
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Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
1.121 MB
10 Dec, 2018 @ 11:37pm
11 Dec, 2018 @ 12:53am
2 Change Notes ( view )

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Architecture from Witcher! Over 400+ Buildings, Castles, Furniture, Objects & Interiors for D&D

In 1 collection by K
My Mods
43 items
Description
CHECK OUT THIS PACK FOR BUILDINGS WITH BETTER INTERIORS
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097520428

As the title implies, I have an extreme case of 'tism. If you can cure it, please call this toll free number right away to help me pray the gay away 1-800-M-E-M-E . Also, Ciri is now black. Get over it BIGOT!
Ignore the chicken scratch.

Credits to Pigneedle who made a big black table. I've been blacked thanks to Pigneedle. Thank Pigneedle for blacking us with this bigass black table.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1562252262
and remember, we wuz polish n ♥♥♥♥♥♥♥.



19 Comments
pedro_zoox 11 Jul, 2020 @ 2:52am 
Hi, I've been getting errors trying to load this can you help?
K  [author] 12 May, 2020 @ 12:56pm 
If you want I could show you where I got the models from so you could do it yourself. My campaign really has no need for these interiors anymore so I'm can't be arsed to do further work on them.
Coconutsales 12 May, 2020 @ 6:58am 
Hey! I got redirected here from a user that made a DnD map with these assets. I had an idea to make the interiors more usable for Tabletop RPGs, by making separate models per floor and combining them into one state.

Basically make n+one model for each floor of a building (say 2 floors and a basement... you make 4 models - the building with its roof, the building with the roof cut off showing the second floor, the building cut down to the first floor (roof and 2nd floor cut) and finally the building with just its basement. You merge them all into a single model with different states and it lets you cut the building to show different layers.

Since these are assetbundles I can't manage this myself, so it'd be lovely if this is something you could implement! Love the models, Witcher 3 has a lot of great RPG content.
Gondor72 7 Jan, 2019 @ 1:25pm 
Awsome
K  [author] 25 Dec, 2018 @ 4:07pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1602382281 Thanks for tolerating my wacist ass. Here you go BigBadBarn and everyone else wanting Witcher stuff.
AcePleiades 22 Dec, 2018 @ 2:59pm 
Kharn is a JIDF troll
K  [author] 18 Dec, 2018 @ 12:26pm 
No clue what you mean by the collisions are broken. They work fine so long as you lock the object down. They are meant for scenery in RPG maps and, potentially, as interior zones for said RPG maps. I don't get why people are implying they're for anything but and that their colliders are not functioning as intended.
Zerg 18 Dec, 2018 @ 5:17am 
It's a shame this uses asset bundles and the colliders are messed up. It's basically not useable unless you want to take all the asset bundles into unity, tear them apart and put proper collision on all of them.

RIP

Thanks for the effort though, just learn from it :)
DonnieLove 17 Dec, 2018 @ 6:25pm 
You deserve a medal.
AcePleiades 17 Dec, 2018 @ 7:15am 
As a full-time Antifa activist, I must express my delight over this mod's PoC-inclusive banner.