Tabletop Simulator

Tabletop Simulator

Architecture from Witcher! Over 400+ Buildings, Castles, Furniture, Objects & Interiors for D&D
19 Comments
pedro_zoox 11 Jul, 2020 @ 2:52am 
Hi, I've been getting errors trying to load this can you help?
K  [author] 12 May, 2020 @ 12:56pm 
If you want I could show you where I got the models from so you could do it yourself. My campaign really has no need for these interiors anymore so I'm can't be arsed to do further work on them.
Coconutsales 12 May, 2020 @ 6:58am 
Hey! I got redirected here from a user that made a DnD map with these assets. I had an idea to make the interiors more usable for Tabletop RPGs, by making separate models per floor and combining them into one state.

Basically make n+one model for each floor of a building (say 2 floors and a basement... you make 4 models - the building with its roof, the building with the roof cut off showing the second floor, the building cut down to the first floor (roof and 2nd floor cut) and finally the building with just its basement. You merge them all into a single model with different states and it lets you cut the building to show different layers.

Since these are assetbundles I can't manage this myself, so it'd be lovely if this is something you could implement! Love the models, Witcher 3 has a lot of great RPG content.
Gondor72 7 Jan, 2019 @ 1:25pm 
Awsome
K  [author] 25 Dec, 2018 @ 4:07pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1602382281 Thanks for tolerating my wacist ass. Here you go BigBadBarn and everyone else wanting Witcher stuff.
AcePleiades 22 Dec, 2018 @ 2:59pm 
Kharn is a JIDF troll
K  [author] 18 Dec, 2018 @ 12:26pm 
No clue what you mean by the collisions are broken. They work fine so long as you lock the object down. They are meant for scenery in RPG maps and, potentially, as interior zones for said RPG maps. I don't get why people are implying they're for anything but and that their colliders are not functioning as intended.
Zerg 18 Dec, 2018 @ 5:17am 
It's a shame this uses asset bundles and the colliders are messed up. It's basically not useable unless you want to take all the asset bundles into unity, tear them apart and put proper collision on all of them.

RIP

Thanks for the effort though, just learn from it :)
DonnieLove 17 Dec, 2018 @ 6:25pm 
You deserve a medal.
AcePleiades 17 Dec, 2018 @ 7:15am 
As a full-time Antifa activist, I must express my delight over this mod's PoC-inclusive banner.
K  [author] 15 Dec, 2018 @ 1:12am 
For Witcher? I have the means to do so and I have a few of the characters... but it is not one of my next foreseeable projects. If there's a big desire for character models, then I might do it. My own D&D campaign hasn't even reached an appropriate period of time for me to use characters from witcher.
Bran The Hangman 14 Dec, 2018 @ 10:55pm 
Do you plan on making the monsters and other characters as well? If so, that would be awesome.
K  [author] 14 Dec, 2018 @ 5:35pm 
This is assuming you're using them for the purposes of wargaming, which they are not intended for.
Ciaran 14 Dec, 2018 @ 4:48pm 
ye using the gizmo tool on every model in a 10 man squad every time they want to move sounds like a great alternative to being able to quickly swap the collider at the start of the game or god forbid it having a good one to start with
K  [author] 14 Dec, 2018 @ 3:34pm 
It's called using the Gizmo tool and locking the asset, ever heard of it?
Ciaran 14 Dec, 2018 @ 11:01am 
The models look really nice

Unfortunately the colliders are messed up so these arent usable for wargames and rpgs. Also everything is a "custom assetbundle" so it wont let you change the colliders in game.
Skele 13 Dec, 2018 @ 12:00pm 
funny and epic pol memes my friend :)
Змееёб Денис 13 Dec, 2018 @ 6:54am 
бля вот за оскорбленик пиндосов лайк не глядя
Auce 12 Dec, 2018 @ 1:34pm 
This is gorgeous, thanks for your work! I'd love some witcher character models too if you've got those.