Stellaris

Stellaris

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Advanced Refineries
   
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11 Dec, 2018 @ 1:05pm
15 Dec, 2018 @ 11:16am
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Advanced Refineries

In 1 collection by PyroMcDips
My mods
5 items
Description
This mod adds upgrades to the rare resource refineries in the game. To preserve the balance of the economy, or at least try to, these cost 0.5 dark matter a month each.

The techs to obtain these upgrades are tier 3 and come slightly before the actual dark matter tech to account for some events in the game that give you dark matter resource jobs. The buildings themselves cost 1000 minerals and 25 dark matter to upgrade to, and provide 3 jobs.

Please let me know if you think there's a better way to balance this and if you have anymore suggestions or bugs to report.

If you want to use a mod that doesn't require dark matter, check out this mod by another modder.

My other mods:
Better Planetary Specializations and Industry

Compatibility:

Won't be compatible with anything that affects vanilla refineries.

Current issues:

These upgrades don't contribute towards the "Refinery World" planetary specialization. Will fix sometime soon.
12 Comments
PyroMcDips  [author] 17 Feb, 2021 @ 8:37am 
Have you tried it even with the warning? Some mods are just incompatible because they're made for an old version, it should work if the patch hasn't changed anything with building/economy
aemeric 16 Feb, 2021 @ 10:41pm 
Can we get an update on this for 2.8.*?
PyroMcDips  [author] 16 Feb, 2019 @ 8:28pm 
Will think about it, was thinking about how you could still buy it off the market with other excess resources rather easily when I decided on the costs
Yuya 16 Feb, 2019 @ 12:40pm 
Could you possibly reduce the monthly dark matter cost to .25 instead of .5 and just increase its initial dark matter cost to 100. Dark matter is pretty rare as is and spending it on these plants uses a lot of it.
PyroMcDips  [author] 22 Jan, 2019 @ 3:06pm 
Yep that's true, I'll fix it when I find the time, or around the next patch
Blast Hardcheese 22 Jan, 2019 @ 2:09pm 
I found an issue with this mod. I set up a refinery world with nothing but upgraded buildings and city districts, but it turns the planet from a refinery world if you have the basic buildings, to an urban world if you upgrade them all. Evidently, the mod doesn't allow the game to recognise the upgraded buildings as contributing to the planet as a refinery world.
Skill Less 14 Dec, 2018 @ 8:20am 
cool, thanks :)
PyroMcDips  [author] 14 Dec, 2018 @ 7:42am 
@Vaeringjar @Cray Yeah you guys were right, I messed up somewhere and they do consume resources with non-integers. Updated to 0.5/month now!
PyroMcDips  [author] 13 Dec, 2018 @ 9:58am 
Yep, but I didn't check it very rigourously. Will do in a few hours or so
Skill Less 13 Dec, 2018 @ 9:56am 
did you wait for the month tick to check? the numbers on top need some time to update..