Stellaris

Stellaris

Advanced Refineries
12 Comments
PyroMcDips  [author] 17 Feb, 2021 @ 8:37am 
Have you tried it even with the warning? Some mods are just incompatible because they're made for an old version, it should work if the patch hasn't changed anything with building/economy
aemeric 16 Feb, 2021 @ 10:41pm 
Can we get an update on this for 2.8.*?
PyroMcDips  [author] 16 Feb, 2019 @ 8:28pm 
Will think about it, was thinking about how you could still buy it off the market with other excess resources rather easily when I decided on the costs
Yuya 16 Feb, 2019 @ 12:40pm 
Could you possibly reduce the monthly dark matter cost to .25 instead of .5 and just increase its initial dark matter cost to 100. Dark matter is pretty rare as is and spending it on these plants uses a lot of it.
PyroMcDips  [author] 22 Jan, 2019 @ 3:06pm 
Yep that's true, I'll fix it when I find the time, or around the next patch
Blast Hardcheese 22 Jan, 2019 @ 2:09pm 
I found an issue with this mod. I set up a refinery world with nothing but upgraded buildings and city districts, but it turns the planet from a refinery world if you have the basic buildings, to an urban world if you upgrade them all. Evidently, the mod doesn't allow the game to recognise the upgraded buildings as contributing to the planet as a refinery world.
Skill Less 14 Dec, 2018 @ 8:20am 
cool, thanks :)
PyroMcDips  [author] 14 Dec, 2018 @ 7:42am 
@Vaeringjar @Cray Yeah you guys were right, I messed up somewhere and they do consume resources with non-integers. Updated to 0.5/month now!
PyroMcDips  [author] 13 Dec, 2018 @ 9:58am 
Yep, but I didn't check it very rigourously. Will do in a few hours or so
Skill Less 13 Dec, 2018 @ 9:56am 
did you wait for the month tick to check? the numbers on top need some time to update..
PyroMcDips  [author] 12 Dec, 2018 @ 6:23am 
It does for like modifiers and stuff, but it doesn't seem to work for upkeep. I did try it with around 2-4 refineries and my dark matter upkeep was still the same instead of going down.

Regardless I will test it out again around tomorrow.
Vaeringjar 12 Dec, 2018 @ 12:18am 
"(I wanted to make it 0.5 but Stellaris doesn't seem to work with non-integer values.)"

it does, it just doesn't display it correctly in some places, but in others it does, like if you hover over the top bar resource tooltips