Cities: Skylines

Cities: Skylines

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Modular 1 Cargo Airport HUB - M1
   
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File Size
Posted
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2.612 MB
11 Dec, 2018 @ 3:05pm
29 May, 2019 @ 2:03pm
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Modular 1 Cargo Airport HUB - M1

Description

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This airport cargo is exactly the same as DLC Industries, but it is modular, from Industries DLC, so it is possible to use it in modular airport projects.

This active is module 1, old module 1 has been deactivated and closed
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The old modules had support but generated route errors in the airplanes, so they were removed from the steam, but these new modules have the same names as the old ones, if you use them, remove the old ones from your city first and download the modules again.
Attention, only module 1 is HUB, with freight trains, truck airplanes, and it is corrected, without route errors of the airplanes.
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Use Airport Roads mod to place runways and taxiways. You may need the mod Fine Road Anarchy , so that taxiways cross the concrete area in front of the airport and also connect to taxyways. As with all custom airports, you have to put the original airport of the game, DLC Industries first to enable the planes to arrive in your city, then paste this, and so after some muntiso remove the original of the DLC. The proper layout of taxiways helps ensure that the runway is reached.
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This airport has 1 stop points for cargo aircrafts, remembering that this airport only works with DLC industries, ok.
ATTENTION: If you want to use several modules, connect only the end modules, DO NOT CONNECT THE CENTRAL MODULES, if you connect central modules you will have problems with train congestion, ok
43 Comments
#AvM 5 Apr, 2022 @ 5:14pm 
Would be much nicer without the ugly original trucks.
Narobic 5 Dec, 2021 @ 8:45pm 
The cargo planes only go to one of my hubs -- when they land, they disappear instead of taking off?? https://1drv.ms/v/s!Ak2nGKVVWzaJtsJzEUvksvIaqV0C8w
maydaygg 12 Jun, 2021 @ 6:29am 
I modified the mod to make the train track link smoother
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514718924
mugiwara luffy 23 Mar, 2021 @ 4:17pm 
It's quite enternaining to watch planes transiting cargo between modules in endless circle, but it's not suppose to be like this. I can just as well put two different cargo terminals side by side. So there's no point in "modular".
And yeah, same train trouble.
HHO 10 Mar, 2021 @ 6:38am 
hello great asset but as already mentioned the track inside are too short to fit an 8 car train.@crispyy136 did or could you upload your asset to workshop please ? i m using it as a single asset and it looks weird how the trains switch tracks.regards HHO
crispy136 19 Apr, 2020 @ 5:55am 
Same problem exists with outside rail connection ends & the fix was to lengthen the distance between the crossover tracks. I played with M1 in the assets editor & extending the track 5 blocks outside the terminal at both ends gave sufficient room to fully park a train inside the crossover tracks. I moved the crossover tracks so they were same size as before. This solved the problem but meant you couldn't butt M1, 2 & 3 together anymore, as you have a track overlap (with line end buffers) inside.
crispy136 19 Apr, 2020 @ 5:55am 
I have the same problem. Trains lock up inside M1 eventually. I butt M1,2&3 together to look like the original. I don't think the rail network is the cause. I think the reason is that the area for the trains to stop inside M1 is too short for the whole train to stop inside the track crossovers. You can see this by looking inside M3. The last couple of carriages don't have enough room to park. When the train leaves those carriages have to jump across to the outbound track as they haven't travelled as far as the track crossover on the way in. Over time this eventually results in a combination of incoming & outgoing trains where 2 block each other & neither can move.
Ubira  [author] 10 Apr, 2020 @ 10:17am 
@quasar1334
Really? You just need to efficiently design your rail network.
quasar1334 9 Apr, 2020 @ 4:31pm 
M1, M2, and M3 wok together ok, but after a while the cargo trains start clogging up on all of the lines with no trains moving anymore. Is there a way to fix this?
Ubira  [author] 5 Apr, 2020 @ 5:50am 
@mjm92150, sim