Cities: Skylines

Cities: Skylines

Modular 1 Cargo Airport HUB - M1
43 Comments
#AvM 5 Apr, 2022 @ 5:14pm 
Would be much nicer without the ugly original trucks.
Narobic 5 Dec, 2021 @ 8:45pm 
The cargo planes only go to one of my hubs -- when they land, they disappear instead of taking off?? https://1drv.ms/v/s!Ak2nGKVVWzaJtsJzEUvksvIaqV0C8w
maydaygg 12 Jun, 2021 @ 6:29am 
I modified the mod to make the train track link smoother
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514718924
mugiwara luffy 23 Mar, 2021 @ 4:17pm 
It's quite enternaining to watch planes transiting cargo between modules in endless circle, but it's not suppose to be like this. I can just as well put two different cargo terminals side by side. So there's no point in "modular".
And yeah, same train trouble.
HHO 10 Mar, 2021 @ 6:38am 
hello great asset but as already mentioned the track inside are too short to fit an 8 car train.@crispyy136 did or could you upload your asset to workshop please ? i m using it as a single asset and it looks weird how the trains switch tracks.regards HHO
crispy136 19 Apr, 2020 @ 5:55am 
Same problem exists with outside rail connection ends & the fix was to lengthen the distance between the crossover tracks. I played with M1 in the assets editor & extending the track 5 blocks outside the terminal at both ends gave sufficient room to fully park a train inside the crossover tracks. I moved the crossover tracks so they were same size as before. This solved the problem but meant you couldn't butt M1, 2 & 3 together anymore, as you have a track overlap (with line end buffers) inside.
crispy136 19 Apr, 2020 @ 5:55am 
I have the same problem. Trains lock up inside M1 eventually. I butt M1,2&3 together to look like the original. I don't think the rail network is the cause. I think the reason is that the area for the trains to stop inside M1 is too short for the whole train to stop inside the track crossovers. You can see this by looking inside M3. The last couple of carriages don't have enough room to park. When the train leaves those carriages have to jump across to the outbound track as they haven't travelled as far as the track crossover on the way in. Over time this eventually results in a combination of incoming & outgoing trains where 2 block each other & neither can move.
Ubira  [author] 10 Apr, 2020 @ 10:17am 
@quasar1334
Really? You just need to efficiently design your rail network.
quasar1334 9 Apr, 2020 @ 4:31pm 
M1, M2, and M3 wok together ok, but after a while the cargo trains start clogging up on all of the lines with no trains moving anymore. Is there a way to fix this?
Ubira  [author] 5 Apr, 2020 @ 5:50am 
@mjm92150, sim
mjm92150 5 Apr, 2020 @ 4:28am 
Hello,
Is it working with the new DLC Sunset Harbor ?
Thanks in advance for your reply.
Ubira  [author] 13 Sep, 2019 @ 10:34am 
Então @André, vou lhe responder em português, os módulos passaram por modificações por que havia uma inconcludência neles, todos usavam um muro que é mod o Concrete Retaining Wall network, para solucionar, eu ajustem o stops dos veículos e removi o muro.
Vc pode usar o muro colocando manualmente, lembrando de ativar a anarquia de rua e o move it para aproximação dele.
ok
Arthemus 21 Jul, 2019 @ 11:38pm 
Is there a video or something showing how you're supposed to put these together in a way everything works? Because I can't do it! And this is really frustrating because I used to use an older version of M1 that worked standalone just fine and looked great.
Now I can't seem to make it work at all, and I'm forced to used M2 and M3 to avoid those big holes in the side walls! Why did you remove the walls??? This mod was working fine before!
Ubira  [author] 8 Jun, 2019 @ 5:12am 
@jacksonlin926 this is a route problem on the map, you fix it using the mode to edit the route of the planes, that purple line drawn in the city.
tanchai 7 Jun, 2019 @ 10:14pm 
@ubitube thanks for the wonderful mods. I don't know if I placed my taxiways incorrectly, the planes from M2 and M3 just turned around and spun upward to take off. They never use the runways to take off. The weird thing is I don't need the original airport to have this cargo airport working.
Ubira  [author] 5 Jun, 2019 @ 5:20am 
They are not mistakes, it is the ability of the game to choose which building to use, I am using that mod meche in charge in the vehicles, the cargo fix, is much improved that choice of the game simulation to choose the building.
In relation to the routes of the planes, this adjusts adjusting them with the mod that liberates to modify them in the city.
But whenever you roam the routes you have to "exclude" all vehicles with the "TMPE"
Unfortunately the game behaves in a way, I've been testing the M2 and M3 with the active train charge, however it has generated these routes problems in them, so the M2 and M3 are just planes and active paths.
franck7515 4 Jun, 2019 @ 4:58pm 
@ubitube thanks a lot. So do you get the same plane route errors if you use several M1 ?
Ubira  [author] 3 Jun, 2019 @ 9:34am 
Ubira  [author] 3 Jun, 2019 @ 7:26am 
Hello @franck7515, I will be relocating today 03/06/19, had to remove because there was an incompatibility of them that generated error in the route of the charges to forces the HUB mode of them with train, then the other 2 modules, which are the later ones are already ready , and corrected, but they are no longer HUB, they are only for airplanes and trucks.

I was going to publish them yesterday but I went to the barbecue in the favela and ended up wasting my time at the funk dance in the favela.
But today I publish the 2 modules, and tomorrow has "cargo shed" of airplanes with trucks
franck7515 2 Jun, 2019 @ 4:14pm 
Hello UbiTube. I'm a bit lost. what happened to M2 and M3 modular cargo hubs ? Btw I just lpve the asset...
Ubira  [author] 29 May, 2019 @ 2:11pm 
Update for campus dlc.
Madisonian 26 Jan, 2019 @ 12:31pm 
Thanks, I'll give it a try later and see if it works.
Ubira  [author] 25 Jan, 2019 @ 3:42pm 
@cieran84
Please download here, it is not the same structure but the name is the old one.
After downloading, enter the city and remove this asset, why it was discounted.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1596513973
Madisonian 23 Jan, 2019 @ 7:30pm 
Looks like you fixed the name change for module 2 and 3, but I'm still getting an error for module 1 on Loading Screen Mod:

"M1Cargo Airport HUB You have M1 Cargo Airport HUB but it does not contain M1Cargo Airport HUB. Name probably changed by the asset author."

Any chance you could fix the file name, or include the old asset with the correct file name, so that my savegame isn't broken? Changing it locally didn't work.
Voronwe 23 Jan, 2019 @ 4:53am 
Thank you very much, seems to work. OT: From Brazil to Afghanistan? That's quite the journey... ;)
Ubira  [author] 23 Jan, 2019 @ 4:01am 
Please note, module 1 Modular One Cargo Airport HUB has been closed, please remove from your game, and use the Modular Cargo Airport HUB as the first, it is smaller and it is updated.
Module 2 and Module 3 are already up to date.
Ubira  [author] 23 Jan, 2019 @ 3:25am 
https://youtu.be/ULfqe2Ldf1g In this video shows how I put the modules, without using anarchy.
Ubira  [author] 22 Jan, 2019 @ 4:15pm 
Tidy up, running and updating ... Photos of the update.
https://imgur.com/a/5FrLyAy
Ubira  [author] 22 Jan, 2019 @ 3:26pm 
Oops! I have just arrived from Afghanistan and will be launching a new update of this asset.
Even today 22/01/19 will be updated.
Voronwe 19 Jan, 2019 @ 3:03am 
I can confirm the issue André mentioned. Trying to connect the rails on this one won't work, at least not visually. However, it does work withe the other three builings of yours.
Arthemus 18 Jan, 2019 @ 11:06am 
@u31r4 I am using it! It still doesn't work! Instead of joining the tracks, I end up with two track-ends occupying the same space.
Ubira  [author] 18 Jan, 2019 @ 8:13am 
@andre have to use mod anarchy to connect the rails
Voronwe 17 Jan, 2019 @ 9:15am 
You might wanna consider putting all of your MCA stuff in a collection... ;)
Arthemus 16 Jan, 2019 @ 1:05pm 
The right rail won't connect no matter what :(
380178777 22 Dec, 2018 @ 9:50pm 
What's the replacement for connecting the airport in and out?
Moofers 19 Dec, 2018 @ 3:21am 
Could you explain how to remove runways and taxiways in the editor? I'd like to make custom airport assets but don't know how to remove the runway?
Ubira  [author] 16 Dec, 2018 @ 3:18pm 
Attention, update soon the modular cargo hub with loose modules and a hangar now. https://imgur.com/a/ekFvdJ7
MAJORRILEYJ 15 Dec, 2018 @ 4:24pm 
ooow looking firward to the bugs being wokred out. this cmbined with a dictrbtion cnetere shold be nice]
Moofers 15 Dec, 2018 @ 4:22pm 
@u31r4 thank you =)
Ubira  [author] 15 Dec, 2018 @ 3:07am 
Hi @Moofers, from what I noticed the AI of the game insists on using only one stop plane, I already did an update and is testing to see if it forces the use of the other stop plans.
Moofers 14 Dec, 2018 @ 3:24pm 
Doesn't seem to work properly, only one taxiway is used.
Ubira  [author] 13 Dec, 2018 @ 7:04am 
@Vergissmeinnicht thanks friend.
LinusCN 13 Dec, 2018 @ 5:05am 
COOL!