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if @Vaeringjar still alive I suggest improve more it... AI really need more help, and anyway if someone use this mod its coz like play hard
+20 admin cap vs +50% admin cap
+10% pop growth vs 30%-50% pop growth
+10-15% (not sure) research speed vs 30% research speed
Regards
Answer: Yes.
> -20% blocker clearing cost
AI doesn't know how to stack cost reduction, nor does it move such governors on demand.
> +10% pop growth
AI doesn't maximise pop growth like a player does.
> +10% research speed
AI does not benefit from combat debris.
> +10% combat disengagement chance
AI has no idea how to choose good admirals, such as prioritising "Trickster" and avoiding "Unyielding".
> +15% sublight speed
Not uncommon for AI to go full retard on their strategic fleet movements.
> +2% ship hull & armour regeneration
AI often doesn't repair ships before deploying them.
Character limit. See mod description for slightly longer mocking of AI.
if not already, I recommend using Glavius AI. It's also common for mods to benefit the player more than the AI, either the AI isn't told how to efficiently use the new stuff (or just can't be told to), or the things added benefit players too much due to our ability to make the most out of things. So I suppose you could revise the mods you use as a last measure. You could also try modding a bit, you could unzip this mod into the stellaris mod folder, then add the pop growth modifier to it (see the wiki for a list of modifiers, search for growth), though I don't know how well pop growth by itself would work for the AI. You can also adjust your gameplay style, make some RP that makes sense for you and somehow nerfs you a bit, for example life-seeded where you don't acquire new species and won't genemod habitability.
Changed check period from monthly to every 2 years. Tiny performance improvement but everything from all mods adds up. No need for AIs to have it the 1st 2 years as their bonuses makes their early start fairly strong anyway.
Made it MP friendly by making the check remove the modifier from non-AIs.