Stellaris

Stellaris

More AI Bonuses
Showing 1-7 of 7 entries
Update: 28 Apr, 2019 @ 9:34am

Added new effects. See mod description for reasoning.

-20% blocker clearing cost
+10% pop growth
+10% research speed
+10% combat disengagement chance
+15% sublight speed
+2% ship hull & armour regeneration

Update: 6 Apr, 2019 @ 1:09pm

Changed check period from monthly to every 2 years. Tiny performance improvement but everything from all mods adds up. No need for AIs to have it the 1st 2 years as their bonuses makes their early start fairly strong anyway.

Made it MP friendly by making the check remove the modifier from non-AIs.

Update: 5 Feb, 2019 @ 5:13am

Updated preview and images.

TWEAKED > +15% research speed (WAS 10%)
AI doesn't know how to make use of Scientist research bonuses. (see image)

NEW > -100% genemodding cost
AIs are * * * retarded at genemodding, I shit you not, I've seen an AI wasting 3k research on modding a single pop! (see image)

Update: 13 Jan, 2019 @ 8:09am

Tweaked the modifier.

[info] effect = new value / old value

[increased] country_trade_fee = -0.25 / -0.10
[increased] local_trade_protection_add = 5000 / 100

[increased] country_admin_cap_add = 20 / 10
[new] all_technology_research_speed = 0.10
[increased] edict_length_mult = 0.5 / 0.2

[no change] planet_crime_mult = -0.25

[removed] ships_upkeep_mult = / -0.2

Update: 1 Jan, 2019 @ 9:14am

MAB.3 Debug event was causing errors in the log, which makes me unsure if it actually worked at all. Fixed.

Update: 13 Dec, 2018 @ 7:02am

Fixed a potential issue and compatibility.
Updated preview image.

Update: 13 Dec, 2018 @ 4:29am

Initial Upload