Sid Meier's Civilization V

Sid Meier's Civilization V

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1.389 KB
11 Jul, 2013 @ 3:39pm
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Description
Update: This apparently stopped working at some point for unknown reasons. I haven't played Civ V in years and don't appear to have the source code for the mod anymore as it was several computers ago and I lost a bunch of files when a NAS had a catastrophic failure. If someone were so inclined, it could probably be reproduced with current modding tools - I think I just linked the wonder discovery effect to clicking a unit that had a destination or something like that, it's been like 7 years unfortunately. Good luck and apologies that it's no longer working, I'm extremely unlikely to try to recreate it for a game I no longer play.

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This small mod simply highlights the Move-To target for a unit (if it has one.)
It marks the hex via an outline and also pings it with the glowy-noise effect.

Future goals are to also show the route the unit will take to the point.

To clarify a bit, if you give a unit a move-to order to send it across the map or whatever, and then a turn or two (or even later in the same turn) you forget where you sent the unit, you can click on the unit and the mod will highlight the hex you sent him to with an outline and the glowy ping effect. It's similar to the feature that was in Civ4 by default, although this currently doesn't show the path and number of turns that the unit will take. I'm working on that, but as the path is recalculated every turn it seems, it's neither easy to get at nor will it be all that accurate. I hope to have that in a future version.

Notes:
- It won't work very well if the move-to command has the unit going into uncharted (cloudy) territory.
- I'm going to mark this as a beta soon as I haven't had any reported bugs, although it may be dumping a very small number of errors to the console if units are set to auto-explore or autoworkers. I haven't checked that yet and it's not going to cause any problems even if that is the case. I'll check and fix it at some point.
35 Comments
fudfuzz 25 Nov, 2021 @ 8:33am 
Appreciate your reply @Author
ssb  [author] 2 Oct, 2021 @ 9:06am 
Sorry that it's not working! I haven't played this game in years so I'm unlikely to pick it back up. I'll see if I can find the source and make it available in case someone wants to try fixing it.
fudfuzz 17 Sep, 2021 @ 10:21am 
Doesn't seem to work for me either.
renard 30 Oct, 2019 @ 11:16am 
Does not work for me neither (that's the first mod I try to use). This mod does not appear in the mods list.
Edelguard 22 Jun, 2019 @ 2:19am 
Does not seem to work anymore
Tree 23 Mar, 2017 @ 2:01pm 
Very. Important. Underrated.
BrJason 20 Dec, 2016 @ 9:21am 
This is SOOOOO handy - I don't remember a time before I had it - how did I even survive as an empire? Thanks!
ssb  [author] 24 Jun, 2014 @ 8:06pm 
I haven't looked at modding for more than a couple minutes since making this mod. That said, I went from zero Civ5 modding experience to making this in a couple hours, most of which was wasted trying to find the remainder of a stub function that would have drawn the path. I suggest downloading the SDK and giving it a go yourself! It's pretty fun and not as difficult as it may seem. If you don't have previous programming experience it'll take a bit longer but still be a worthwhile project.
Discarded 24 Jun, 2014 @ 2:07pm 
hey could you make a mod that auto-renews trade routes in BNW? as venice it gets exhausting ...not kidding. like have a profile select such as, auto-pick ones with the most gold...or best gold with religious pressure
Discarded 24 Jun, 2014 @ 2:05pm 
works great, very nice mod. quality stuff here