Sid Meier's Civilization V

Sid Meier's Civilization V

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35 Comments
fudfuzz 25 Nov, 2021 @ 8:33am 
Appreciate your reply @Author
ssb  [author] 2 Oct, 2021 @ 9:06am 
Sorry that it's not working! I haven't played this game in years so I'm unlikely to pick it back up. I'll see if I can find the source and make it available in case someone wants to try fixing it.
fudfuzz 17 Sep, 2021 @ 10:21am 
Doesn't seem to work for me either.
renard 30 Oct, 2019 @ 11:16am 
Does not work for me neither (that's the first mod I try to use). This mod does not appear in the mods list.
Edelguard 22 Jun, 2019 @ 2:19am 
Does not seem to work anymore
Tree 23 Mar, 2017 @ 2:01pm 
Very. Important. Underrated.
BrJason 20 Dec, 2016 @ 9:21am 
This is SOOOOO handy - I don't remember a time before I had it - how did I even survive as an empire? Thanks!
ssb  [author] 24 Jun, 2014 @ 8:06pm 
I haven't looked at modding for more than a couple minutes since making this mod. That said, I went from zero Civ5 modding experience to making this in a couple hours, most of which was wasted trying to find the remainder of a stub function that would have drawn the path. I suggest downloading the SDK and giving it a go yourself! It's pretty fun and not as difficult as it may seem. If you don't have previous programming experience it'll take a bit longer but still be a worthwhile project.
Discarded 24 Jun, 2014 @ 2:07pm 
hey could you make a mod that auto-renews trade routes in BNW? as venice it gets exhausting ...not kidding. like have a profile select such as, auto-pick ones with the most gold...or best gold with religious pressure
Discarded 24 Jun, 2014 @ 2:05pm 
works great, very nice mod. quality stuff here
Sexual Velociraptor™ 17 Jun, 2014 @ 7:52am 
I actually prefer no routes. I can generally see how they'll get there, and can micromanage if it's important. I don't need all that clutter.
Nutzzz 19 Jan, 2014 @ 9:17pm 
Penny Lane: Note that another mod shows routes: Unit Path Viewer .
Penny Lane 5 Jan, 2014 @ 12:23pm 
This was missing so badly! Hope you get the route thing implemented, too. I really hate that the only option currently to know what route a unit will be taking is to stop it and send it to its destination again. Makes no sense. At least now thanks to your mod we don't have to remember where to send it in the first place!
ssb  [author] 8 Aug, 2013 @ 9:50am 
I have no idea as you've given me no real information. It seems to work for everyone else. You could try giving some more information maybe.
KozaL 3 Aug, 2013 @ 5:27am 
why can't active this mode on another PC with CIV5 installation ? No modes installed in game but it was installed and game was restarted after. Pls help.
Maquabra 24 Jul, 2013 @ 1:53am 
Thanks. This should be included in the civ itself. When I send my archeologists, it's often hard to keep track of them, especially if I had send them in an old game session and they are still going :]
dyl4n 22 Jul, 2013 @ 2:48pm 
I can not thank you enough, right when I first started playing Civ I was praying someone would make this. This well help so much when I invade because I always end up placing 2 units in the same hex and it gets really annoying and confusing. THANK YOU SO MUCH
tva 22 Jul, 2013 @ 10:45am 
nice!
KalXen 21 Jul, 2013 @ 1:53pm 
Pretty cool
Electric Bones 21 Jul, 2013 @ 2:37am 
great little tool. It's these littles things I didn't know i missed.
AlexRoss 20 Jul, 2013 @ 6:22am 
bello
Piot 19 Jul, 2013 @ 7:07pm 
It's the little things you never even knew you wanted. Great mod Shorts.
Morkeraven 18 Jul, 2013 @ 9:41pm 
Good idea. Thanks !
splinter_msu 18 Jul, 2013 @ 12:31pm 
thx
slackshot 18 Jul, 2013 @ 9:06am 
Nice Mod
Cifer 18 Jul, 2013 @ 5:07am 
thanks for that
and3r 17 Jul, 2013 @ 7:50am 
Good improvement
evoelise 15 Jul, 2013 @ 5:25pm 
Very useful.
Caveman 15 Jul, 2013 @ 12:21pm 
OH. All makes sense now. :P

Subscribed. >.>
ssb  [author] 15 Jul, 2013 @ 6:04am 
CapnCaveman: There's not much to it at the moment. You give a unit an order to move across the map somewhere. You later click on him and it highlights the square you sent him with the outline and effect you see in the (admittedly poor) screenshot.
Caveman 14 Jul, 2013 @ 9:27pm 
Would like to see a video of it
Yreka 14 Jul, 2013 @ 5:24pm 
Awesome !
Mr_Rose 14 Jul, 2013 @ 2:47pm 
This ought to be in the base game!
Thank you for making it real.
ゼルエル 14 Jul, 2013 @ 1:02pm 
I Agree with jbabb. I'll play test the hell out of this.
coconutowl 11 Jul, 2013 @ 9:06pm 
Very useful! Solves my problem of forgetting what orders I've given units in a large army moving towards a new front.