Sid Meier's Civilization V

Sid Meier's Civilization V

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City-State Diplomacy Mod (CSD) for Brave New World
   
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File Size
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14.724 MB
11 Jul, 2013 @ 9:12pm
18 Jun, 2015 @ 7:41pm
38 Change Notes ( view )

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City-State Diplomacy Mod (CSD) for Brave New World

Description
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence.

Players are now encouraged to build and use diplomatic units and/or complete city-state quests if they want to earn influence. Because diplomacy now requires production, time and energy, players must actively and consciously strive to maintain good relations with neighboring city-states. Furthermore, diplomatic units, being defenseless, are liable to capture or destruction if sent too far from safety, thus long-distance diplomacy now utilizes a risk-reward system. The AI has been trained to utilize this system, so do not be surprised to see diplomatic units from many different civilizations criss-crossing the world in search of influence!

- Includes 4 diplomatic unit types (unlocked in progression), each with marginally better influence generation.
- Includes 1 new great person (Great Diplomat), 1 new specialist (Civil Servant), and 1 new Improvement (Embassy).
- Includes 2 buildings, 7 national wonders and 6 world wonders, each with unique promotions and bonuses for city-state diplomacy.
- Includes 7 new World Congress Resolutions, and all existing Resolutions have been revamped.
- Includes 10 new City-State quests.
- Includes a new resource, Paper, used for diplomatic units.
- Modified policy tree to incorporate CSD buildings.
- Overhauled AI (based on a modified .dll) for diplomatic units to encourage competition for city-state control.
- AI trained to intelligently spend gold on units and buildings, to more intelligently vote in the World Congress, and to offer more dynamic diplomatic relations.

This mod has been edited and tweaked for years for maximum compatibility with other mods and for quality compared to the vanilla game. That said, incompatibilities do exist. This mod will not work with other .dll mods, for example. When in doubt, ask me below or on the mod's civfanatics page: http://forums.civfanatics.com/showthread.php?t=392543

Instructions: The settings for this mod, including tweaks to gold gifts, the Patronage tree, Sweden, and so on, can be modified in the mod's included Options.sql file (open with TextEdit). When you open this file, you will see sections that look like this:
___
/*
Gold Gifting and Gold-Related Quests with City-States On/Off
1 = Gold Gifts Enabled
2 = Gold Gifts Disabled (Default)
*/

INSERT INTO CSD (Type, Value)
VALUES ('GIFT_OPTION', 2);
____

To re-enable gold gifts, change 'GIFT_OPTION', 2 to 'GIFT_OPTION', 1
This explanation applies to all settings- just set the integer to the desired value and save the file.

If you are using Enhanced User Interface, delete the CityView.lua file from the following folder:
C:\Users\~\Documents\My Games\Sid Meier's Civilization 5\MODS\City-State Diplomacy Mod (CSD) for Brave New World (v 20)\Assets\UI\InGame\CityView

Note: CSD - BNW v.26 has a modified .dll. For an older version of this mod without a modified .dll, please look here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=203283339
Popular Discussions View All (5)
7
21 Nov, 2017 @ 9:47am
[Question] Stopping Barbarian Hordes
[SAP] TheLazySamurai [SCRUB]
5
29 Jan, 2015 @ 6:30am
I'm getting an error that has to do with with the mod.
Hide-A-Ninja
0
25 Aug, 2021 @ 1:32pm
Does the Mod work on Multiplayer?
Danrejk
640 Comments
♥ Chitai~ ♥ 28 May, 2024 @ 3:34am 
I just wished the SQL option for Ideology chances and Congress were separate, since this means I can't have the Congress changes while keeping to default Ideologies (since I run Reform and Rule, and this mod will override the changes to it)
Doktor Vic Tim 1 Mar, 2024 @ 7:34am 
I love this mod, but every time a barbarian take over a city state it breaks the replay feature. It's kinda weird how barbarians take over a city state. Even if there is NOT A SINGLE barbarian in the borders the city state sometiems still just falls to them for no reason.
AN/PVQ-31A 2 Jul, 2022 @ 8:07pm 
i really just wish the world congress side of this mod were also available as a separate mod. it's dope as fuck but i can never stand to play a game with this mod long enough to use it because of the units and the AI spamming it and having to micromanage all my cities to put no specialists in chancery or whatever.
Robertman2 21 Jun, 2022 @ 9:43am 
lol my game crashes whenever I try to disable this mod, what the fuck
Tamomomma 16 Sep, 2021 @ 12:47am 
I don't know how you make a mod to make diplomacy with city states a bit more involved, only to make diplomacy completely unusable with diplomat spam.
marstyk 15 May, 2021 @ 4:11pm 
Hey, I've found a way to fix the great diplomat spam bug. All you have to do is go to the mod's files open every single mod file using notepad++ and just delete every line connected to the great diplomat unit. It deletes the unit comletely. No unit = no bug. Hope this helps!!!
Arcyllis Halfdansson † 22 Nov, 2020 @ 9:47pm 
Would it break anything if I just deleted the folder labeled "Policies" within your mod?
Arcyllis Halfdansson † 22 Nov, 2020 @ 9:41pm 
I have one mod that significantly alters the policy trees, including shuffling some policies around between some of the trees, and changing bonuses entirely, and although this does not cause an outright crash, it seems to be causing some adverse effects. Do you think there could be a way for us to get a version of this mod without the policy changes?
Fry McFly 7 Nov, 2020 @ 1:44pm 
A mod in which CS diplomacy works more like in Civ VI would be cool!
Search 7 Oct, 2020 @ 1:26pm 
When using this mod I cannot see what is being offered or what I am offering in trades. I can select things but they are not visible. I am using the civ 4 diplomacy mod and custom civs only.