Sid Meier's Civilization V

Sid Meier's Civilization V

City-State Diplomacy Mod (CSD) for Brave New World
640 Comments
♥ Chitai~ ♥ 28 May, 2024 @ 3:34am 
I just wished the SQL option for Ideology chances and Congress were separate, since this means I can't have the Congress changes while keeping to default Ideologies (since I run Reform and Rule, and this mod will override the changes to it)
Doktor Vic Tim 1 Mar, 2024 @ 7:34am 
I love this mod, but every time a barbarian take over a city state it breaks the replay feature. It's kinda weird how barbarians take over a city state. Even if there is NOT A SINGLE barbarian in the borders the city state sometiems still just falls to them for no reason.
AN/PVQ-31A 2 Jul, 2022 @ 8:07pm 
i really just wish the world congress side of this mod were also available as a separate mod. it's dope as fuck but i can never stand to play a game with this mod long enough to use it because of the units and the AI spamming it and having to micromanage all my cities to put no specialists in chancery or whatever.
Robertman2 21 Jun, 2022 @ 9:43am 
lol my game crashes whenever I try to disable this mod, what the fuck
Tamomomma 16 Sep, 2021 @ 12:47am 
I don't know how you make a mod to make diplomacy with city states a bit more involved, only to make diplomacy completely unusable with diplomat spam.
marstyk 15 May, 2021 @ 4:11pm 
Hey, I've found a way to fix the great diplomat spam bug. All you have to do is go to the mod's files open every single mod file using notepad++ and just delete every line connected to the great diplomat unit. It deletes the unit comletely. No unit = no bug. Hope this helps!!!
Arcyllis Halfdansson † 22 Nov, 2020 @ 9:47pm 
Would it break anything if I just deleted the folder labeled "Policies" within your mod?
Arcyllis Halfdansson † 22 Nov, 2020 @ 9:41pm 
I have one mod that significantly alters the policy trees, including shuffling some policies around between some of the trees, and changing bonuses entirely, and although this does not cause an outright crash, it seems to be causing some adverse effects. Do you think there could be a way for us to get a version of this mod without the policy changes?
Fry McFly 7 Nov, 2020 @ 1:44pm 
A mod in which CS diplomacy works more like in Civ VI would be cool!
Search 7 Oct, 2020 @ 1:26pm 
When using this mod I cannot see what is being offered or what I am offering in trades. I can select things but they are not visible. I am using the civ 4 diplomacy mod and custom civs only.
AN/PVQ-31A 10 Jul, 2020 @ 3:46am 
I too want just the world congress stuff
ThreeFourOneDP 12 Sep, 2019 @ 4:38pm 
Great mod. Adds a lot to the game. There are a few small issues, but I've been using it a long time and none of them affect gameplay. Sometimes when at war with a city state the city's bar partially disappears, though the name and info is still there. Like I said, small issues but gameplay is unaffected. Highly recomended!
Gorzealion 29 Jul, 2019 @ 10:08am 
I'm a little confused about something small, maybe a user of this mod may be able to help. Reading Great Diplomats use I should be able to settle an Embassy in a city state territory yes? Attempts to do so comes back with red text saying I can't settle outside my territory.

So is it suppose to go in my own land, but even then it doesn't allow me to.

Am I doing something wrong or what?
pardn 19 May, 2019 @ 8:20pm 
I'm trying to use this with whoward69's Various Mod Components v89. His instructions (and other people's posts on said topic) reference to City-State Diplomacy v28 .

However, the version from the Steam Workshop page says it is v26 , but when downloaded its modinfo says it is v27 .

There are also discrepancies on Civfanatics as well. The official thread lists it as v25 , but the download page lists it as version 26 and gives a dropbox file with a modinfo both as v25 .

What is the latest version I should be using? v25, 26, or 27? Is/was there even a v28? The link whoward69 provides for "v28" doesn't work.
Celarc 29 Apr, 2019 @ 7:58pm 
Does this work with the Enlightenment Era and Future Cities mods, since it affects the tech tree?
JXN314 21 Mar, 2019 @ 8:17am 
I've experienced a bug with this mod that stops me from being able to choose production on my first turn. I use BNW and GNK with many other mods, but when i weeded out one by one which was causing this it was this one... is there another version that is more compatible with my setup?
ropestring3 2 Jan, 2019 @ 1:34pm 
what button do i push to open the file to edit the mod to enable sweden's ability?
Rosaielle 10 Nov, 2018 @ 8:52am 
Is there a version of this that is just the World Congress Revamp? If not, can there be?
Kill3rCat [1st FORECON] 8 Aug, 2018 @ 6:44am 
Is this compatible with 'Artificial Unintelligence'?
Sneaky Markus Kruber 18 Jul, 2018 @ 4:35pm 
By the way: Is it campatible with "City States Leaders II" from Nutty?
Sneaky Markus Kruber 18 Jul, 2018 @ 4:33pm 
Hey Gazebo! I making a mod abaout the Hyborian Age (Conan the Barbarian) and I created 41 new City States. Can I use your mod as an "addon" for this? Thanks. :D
Physcosanta 21 Apr, 2018 @ 4:09am 
Cheers
Gazebo  [author] 20 Apr, 2018 @ 12:34pm 
@physco,

Sure.
Physcosanta 20 Apr, 2018 @ 10:30am 
Hello, I making a mod that adds a new specialists, politician, do you mind if I use your graphics for civil servant for it?
BubblewrapBoy 6 Jan, 2018 @ 4:24am 
Noob questions: Where and what is the LUA folder? What does LUA mean? and why do I need to delete it to get it to work right? Google gives me NO usefull answers...
Finch 9 Dec, 2017 @ 9:35am 
Same problem as OmegaMole - GD spam is an absolute game-killer. The worst thing about them is that they make whole areas of the map inaccessible unless you declare war on their owner and kill the offending GDs. The mod is otherwise good but this completely ruins it for me, to the point where I won't use it in future games. I guess you're probably not tweaking stuff on it anymore but I'd appreciate it if you (or anyone else) could point me at a way to fix it in the mod files so I can go on using it
OmegaMole 2 Dec, 2017 @ 4:28am 
A little update on the Great Diplomat (GD) spam. As I have seen all Civs spam GD which makes the game unplayable. The AI does not disband the diplomat units and therefore has soon about a dozen and more of GD without any use on the map. They cripple the AI financally an block the whole map. Also while the spaming stopped during midgame for about 50 turns it started again and raised from 1 to 5 GD each turn over time. So as long as this isn`t fixed, this mod is breaking the game and cannot be recommended. It is strange that this problem appears now, because it didn`t before I reinstalled the game and the mod.
OmegaMole 30 Nov, 2017 @ 7:03am 
@Gazebo I Have a simmilar problem as Revan_Avernus. But in my case I AM spamming Great Diplomats. Since I invented writing (I guess) the game gives me a great Diplomat EVERY single round. That unbalances the game and it is annoying as hell that I have to disband the diplomats every round. Maybe you could do something about that? That would be great because I love this mod and don`t want to play without it anymore. Great idea and work!
Revan_Avernus 13 Oct, 2017 @ 7:30am 
It´s OK mod. I just wish that the World Council changes would be a separate mod, because I don't like the diplomat unit addition at all. AI keeps spamming 3-5 diplo units constantly to my Ally City States and in every WC meeting AI´s mostly propose "Enforce Decolonization" to CS´s under my influence. I have to keep churning out diplo units from my major cities and can't focus on anything else. Also when I vote against these decolonization- proposals, my ally leaders start to dislike me.
Any way to remove diplo-units and keep the WC wonders and new proposals?
Dr. Oz The Great And Powerful 5 Oct, 2017 @ 8:52pm 
Can you make an EE compatible version? The only two conflicts (duplicates really) I can see is the Summer Palace and Crystal Palace existing separately in both mods, but it's still pretty cheesey to potentially have 2 of the same wonder that do separate things.
JEELEN 3 Sep, 2017 @ 12:33pm 
@martzpablo Check out the Great Spy mod for spies. ;)
marlzpablo 18 Aug, 2017 @ 3:36pm 
Can't diplomats be used as spies like it use to be in the original Civilization
Leidendes Tuix 24 Jul, 2017 @ 11:59am 
is this compatible with jdf mods?
Ceramic 24 Jul, 2017 @ 5:37am 
Nevermind, I fixed it.
Ceramic 24 Jul, 2017 @ 5:27am 
Sorry for bothering uou then. But, would you know what mod that is? I looked through all my mods and can't seem to pin it down.
Gazebo  [author] 23 Jul, 2017 @ 8:27pm 
That's probably a different mod.
Ceramic 23 Jul, 2017 @ 7:39pm 
Oh, and spit errors at me every 5 seconds?
Ceramic 23 Jul, 2017 @ 7:39pm 
Is the mod supposed to rename settlers to "clans" and remove the ability to manage citizens?
leavemealoneism 16 Jun, 2017 @ 5:58pm 
When I built the roman forum in one of my matches, my game instantly crashes when the unit is spawned? Are there any mods that may effect this, such as unit retextures?
Froggy 13 Jun, 2017 @ 7:53am 
've managed to push out a few great diplomats, and used those to build embassies in a few city states, but as expected, other civs have done the same in other city states.
Now, is it possible to raze their embassies to establish my own? Or how do I wrest control of these extra votes in the World Council?
Gazebo  [author] 30 Apr, 2017 @ 9:07am 
Paper doesn't spawn. It is created by buildings.
Deathstrike 26 Apr, 2017 @ 10:42am 
so i used ingame editor but i coudnt improve the resource
Deathstrike 26 Apr, 2017 @ 10:41am 
Hey man there is no paper spawning
Gazebo  [author] 12 Apr, 2017 @ 5:56pm 
No, the actual LUA folder of the CP.
Working Joe 10 Apr, 2017 @ 4:12pm 
The "CoreLua" folder, to be precise?
Working Joe 10 Apr, 2017 @ 4:10pm 
Just to clarify: that's pretty much the Events system folder (contains most of the lua), correct? So the only lost functionality would be the events system?
Working Joe 10 Apr, 2017 @ 3:51pm 
Thanks man!
Gazebo  [author] 10 Apr, 2017 @ 2:21pm 
Yes, but you'd need to delete the LUA folder from the CP.
Working Joe 9 Apr, 2017 @ 9:38pm 
Dumb question: is this compatabile with the base Community Patch (not the full CBO)?
Gazebo  [author] 3 Mar, 2017 @ 2:12pm 
Paper does not appear on the map, if that's what you mean.