Tabletop Simulator

Tabletop Simulator

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Imperial Assault 3D
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Number of Players: 4
File Size
Posted
Updated
24.494 MB
19 Dec, 2018 @ 7:29am
30 Jan, 2023 @ 5:57am
709 Change Notes ( view )

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Imperial Assault 3D

Description
This is a mod to help you play Imperial Assault. Please read the FAQs (linked below) it will help you learn how to use this mod well and save you a lot of time.

UPDATE!!!! 4-13-2022!!!!!
Jabba's Realm 3D is up and being reviewed!

Update!!!!! 4-19-2022
Now includes TvBoy's Aftershock Mission. Awaiting additional campaign components.

If you want to buy me a coffee:
https://www.buymeacoffee.com/Drod

TIP: If the lightsaber is glowing too much, put it in a bag and take it out. If the map is glowing too much, load then load again. These seem to do the trick for me. (YMMV) This is a Tabletop issue and not something I have found a way to fix via the scripting.

Hope you like them!

-Description-:

This includes all cards through Tyrants of Lothal. All figures have been created! Big Thanks to Zorni as he did a bunch of models and I added those in.

Tyrants of Lothal maps now included and scripted. Just find the story card and click on the button.

Now Supports Raid Tiles for all expansions!

C = Core, J = Jabba's Realm, E = Heart of the Empire, H = Return to Hoth, T = Twin Shadows, B = Bespin Gambit, and L = Tyrants of Lothal.

Type in to chat: C10 for tile 10 of Core. Replace C with the Box you want, and the number with the tile you want.

Turn timer now included. Just flip the activation token to begin. Default is 4mins. If you wish to change it type "timer" followed by a space and the number of seconds into chat. Ex "timer 240" would set that to 4 mins. Type in "timer off" to turn it off. "timer on" to turn it back on.

To turn sounds off type "sounds off" in chat. To turn them back on type "sounds on". Note this doesn't turn off all the sounds but most of the repetitive ones.

Any suggestions or bug reports are welcome.

Please note campaign guides are not included. Just have your imperial player use the printed manuals.

Instructions on how to use this mod, are in game, in the notes section. I'm still working on scripting and modeling 3D missions.

READ THE FAQ!!!!!

Here are some FAQs prepared by @JeffCulligan https://www.dropbox.com/s/8dh5ddlww0seywf/Imperial%20Assault%20Campaign%20and%20Legends%20of%20the%20Alliance%20FAQ.docx?dl=0

How to play Campaign (using Imperial Commander as Imperial)
https://youtu.be/BQoA2wk3y4g

Para aprender como jugar esto en Espanol vea el video en este enlace.
https://youtube.com/playlist?list=PLLzbET3coWGBUsFdRxsvSpj_tKPCbgtjK


All rights for Imperial Assault are owned by Fantasy Flight Games.
Popular Discussions View All (2)
7
4 Jul @ 3:41pm
Scripts Broken Upon Reload
Conkroller
2
8 Feb, 2021 @ 1:18pm
LOTA - Can't add Tiles manually
FeelTheWay
861 Comments
PPBarros 6 Jan @ 5:47pm 
Hello, great mod by the way, thank you very much.
When i load the mod there two objects missing, there's any trouble to play without them or they are actually needed?

Load image failed unsupported format: UNKNOWN
Supported formats: .jpg, .png, .webm, .mp4, .m4v, .mov, .rawt, .unity3d
at [
https://steamusercontent-a.akamaihd.net/ugc/1028454670708281063/46794FE163485DA38CC2AB5CE77DCCAE31132D46/ ]


Failed to load Model (.obj):
https://steamusercontent-a.akamaihd.net/ugc/1028454670708280893/C00C1E64D16D365E6B372FC0221B1BACAFDA57CC/
Worldcleaver 17 Dec, 2024 @ 1:35pm 
For the record, I've forked this project and I'm maintaining a version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3363614546&tscn=1733991259 in order to make a few scripting fixes. I'm trying to keep that one in good shape.

I've also responded to @Krigsprasten 's comments over there: it looks like his asset issue is probably a local mod caching problem, because all of the assets load just fine for me.
Darzai 12 Dec, 2024 @ 12:24am 
@Krigsprasten
I haven't played this for years, but the creator stopped updating this mod years ago.
I don't remember missing assets, but I do remember saving in between missions to avoid most scripting issues.
If you save after finishing a mission (before spawning next one), you only have to reset some cards sometimes as described in the instructions for this mod.
Krigsprästen 12 Dec, 2024 @ 12:15am 
Also, not all maps are implemented. See "Civil Unrest", for reference.
Krigsprästen 11 Dec, 2024 @ 10:18pm 
There's several major issues with this:
• Tons of assets are missing, but it is impossible to know what assets are missing. This seems to be because dropbox and other things were used instead of the official cloud, linking to things that have subsequently died, and as time goes on, I'd expect this problem to just get worse.
• All(?) scripts seem to break after a save/load.
• An over-reliance on scripting makes houseruling almost impossible; even if you figure out how to save assets locally and modify them, you have to go through all the scripting and hope you don't miss something.

I am pretty desperate for a scaled-back high-functioning and fully featured version of this bundle. It has a lot of promise, but it does way too much and more than it needs to do. Instead of automation, it should empower players to ease-of-use.
Krigsprästen 11 Dec, 2024 @ 10:05pm 
Missing tons of assets:
https://i.ibb.co/W2rrWr2/image.png
Bzbzh 22 Oct, 2024 @ 12:44pm 
@Quantum, what error do you get exactly?
Quantum 16 Aug, 2024 @ 6:31am 
Yes, this happens normally if you start a new game, but loading a save triggers the below problem, and a campaign can't be played without loading a save file, as it is too long
Quantum 16 Aug, 2024 @ 6:30am 
@Worldcleaver I tried that already, but it doesn't work. Everytime i do that, I receive the red error text
Worldcleaver 12 Aug, 2024 @ 8:42am 
@Quantum: the buttons will reappear if you drop the relevant card into a stack (if they're stackable) or a bag (if not stackable) and then pull them back out. That triggers the scripting to re-add the clickable button.