Stellaris

Stellaris

124 ratings
Synthetic Evolution Fixed
   
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50.678 KB
19 Dec, 2018 @ 8:49am
31 May, 2020 @ 12:49am
21 Change Notes ( view )
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Synthetic Evolution Fixed

Description
Since v2.2 update synthetic evolution is busted again, it need to be fixed.

Features
  1. Tweaks
    • Expansion tradition "A New Life" will have "pop assembly speed +10%" for synthetic empires rather than "pop growth speed +10%".
    • Harmony tradition adoption effect will have "robot pop upkeep -10%" for synthetic empires rather than "organic pop food upkeep -10%".
    • Harmony tradition "Mind and Body" will have "malfunction chance -50%" for synthetic empires rather than "leader life span +20".
    • Adaptability tradition "Dietary Enrichment" will have "building refund +15%" for synthetic empires rather than "monthly food +10%".
    • Adaptability tradition "Environmental Diversification" will have "trade value +10%" for synthetic empires rather than "habitability +10%".
    • Synthetic evoluted empires have their base food production replaced by energy and minerals.
    • Synthetic evoluted empires can take machine empire exclusive ascension perk "Machine Worlds". (Synthetic Dawn required)
  2. Bug Fixes
    • Synthetic evolution prevents you from assembling regular robots. You can only assemble your primary species.
    • Synthetic evolution no longer cause your pops to ignore the Ruler class jobs.
    • After a synthetic evolution, the following pops will automatically convert into your primary species. However, if you keep multiple templates of your primary species, actually there isn't a way to specify which template should the pop convert into.
      • regular robots
      • machine units
      • cybernetic species
      • organic kins that were the same species as you before your synthetic evolution
    • For machine intelligence, regular robots and alien machine units will also automatically convert into your primary species.

Compatibility

The following vanilla items were overwritten. Any mod mess with them will be incompatible.
- Ascension Perks: ap_machine_worlds
- Game Rule: can_species_be_assembled
- Policies: artificial_intelligence_policy, robot_pop_policy
- Scripted Triggers: is_synthetic_empire
- Static Modifiers: planet_robot_assembly_control, planet_population_control_gestalt
- Traditions: tr_expansion_a_new_life, tr_harmony_mind_and_body

Known Issues
I currently have no clue how to fix these. All we need was a game rule 'can_apply_species_template'.
- Despite the species trait Cybernetic can't be removed from a species template, you can just apply a pre-cybernetic species template and effectively reverting your cyborgs back. The same is true for Psionics, Latene Psionics and Hive-Minded.
- Your synthetic form is treated as the same species as your pre-synthetic form, effectively preventing you from setting your organic kin's species rights to Assimilation. Also, you can apply the species templates to each other and effectively reverting your synthetics back to weak flesh.
- Before your synthetic evolution, there is no way to merge multiple robotic species into one.

Recent Changelogs
  • 31th January 2020
    1. All buffs removed except for Machine Worlds for synthetic empire.

To Other Modders
You are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.

Mod Recommendations
- Keep biological portrait after synthetic evolution
104 Comments
Ch4rl1e 31 Aug, 2024 @ 2:33pm 
Is this still needed? haven't played in years
Soli 18 Jun, 2022 @ 7:52am 
oh my GOD this is exactly what I was looking for, it has bugged me for AGES that I cannot simply have one template as synths. THANKS
Fergus 21 May, 2022 @ 8:29am 
Machine worlds wont shift one job type to the other for factory / foundry designations. I'd avoid using this mod for the time being as its not been updated in a long time and just use an assimilation mod to turn robots into synths.
gnatsteak 9 Apr, 2022 @ 10:40am 
@djdunn Still works for me, and still quite needed to fold your robot pops into your main species at the very least.
djdunn 27 Feb, 2022 @ 9:12am 
is this still needed? does it work?
Lantzalot 31 Dec, 2021 @ 9:19pm 
Fixed the pop rulers issue I was having with heavy modded game, thank you! This was my biggest issue (game breaking).

Did notice a few of the traditions do not match description; namely Adaptability Tradition seems unchanged. Definitely needs an update if mod author is still around. Mod was loaded last so should be overwriting everything else I have.
BMK3000 12 Oct, 2021 @ 2:25pm 
needs an update
DSiren 3 Aug, 2021 @ 3:25pm 
ooh we need a thrifty robot trait.
DSiren 3 Aug, 2021 @ 2:55pm 
synthetic evolution should also increase pop assembly speed a bit more since you lose biological pop growth. Just IMO.
alexchesed 18 May, 2021 @ 9:46am 
First I want to say I love your mod,ty for all the work you have done. I cant play stellaris without it.

There is a mistake currently in the mod with traditions, namely it doesnt give machine empires the extra envoy in diplomacy tradition.