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Did notice a few of the traditions do not match description; namely Adaptability Tradition seems unchanged. Definitely needs an update if mod author is still around. Mod was loaded last so should be overwriting everything else I have.
There is a mistake currently in the mod with traditions, namely it doesnt give machine empires the extra envoy in diplomacy tradition.
Just wondering if there is a way to disable automatically assimilation, maybe a policy or species rights to have more control?
The reason this mod is listed as incompatible is because ugc_1595251631.mod file in User/Paradox Interactive/Stellaris/mod has 2.2.* as supported version, edit this to 2.3.* and it will show as compatible it the launcher.
As for people who come here just for bugfixes and not buffs, go to your Stellaris workshop folder and open up folder named 1595251631. To not have Ascension Perks buffs - delete ascension_perks folder in synth_enh.zip/common . To not have 2 assembler jobs - delete buildings folder.
Thanks for that. I assumed game update broke the mod and caused this to happen but it does look like QA department fucked up once again. Here's the link to official forum bug report:
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-synth-empires-literally-unplayable.1188341/
Now I'm hoping that an unofficial fix in form of a mod would be made by someone.
Still, if the numbers to be believed, my pop assembly rate is 27 per month using this mod, and safe to say this mod has made Robots/Synths even more OP.
Almost certain that this is a vanilla bug
I suggest making organic and synthetic empires have max of 1 assembler per planet, while machine empires to have 2.
Thank you for the creation of this mod too, it really improves the experience!
Now since I have to change empire policies, I think it's good to have a notifier pinned there until I do it and then I can manually dismiss the notification icon.
It has to do with assimilation of Robot pops, but it would be dealing with Machine Empires. I just find it frustrating when I capture a planet that I can purge all of the xenos, but I'm stuck with all their junkotrons. Is it possible to extend this part of your mod:
"Synthetic evolution now prevents you from assembling regular robots and will automatically convert non-machine-unit robot pops in your world into your primary species. You won't have to see all the regular robots."
To a independent mod that does the same fom Machine Empires? I don't know if there already is one, but I looked into with and came up with nothing.
will exterminaters still exterminate me?
Anyways, in the mod thumbnail you can see the ironman icon with a red X wich also tells you it isn't ironman compatible.
I'd send you my file, but my file's an amalgamation of several mods lol