Aggressors: Ancient Rome

Aggressors: Ancient Rome

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Sengoku Japan1560
   
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Type: Scenarios
File Size
Posted
Updated
5.005 MB
20 Dec, 2018 @ 1:40am
11 Jan, 2019 @ 5:13am
5 Change Notes ( view )

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Sengoku Japan1560

Description
This scenario is ambitiously total conversion from Ancient Rome to Sengoku (the warring states) period of Japan.
And it's quite challenging scenario because all 38 factions must fight each other in the relatively small islands.

NOTE: In the 1st turn, the AIs will be thinkiing quite long (because all surroundings are enemies!), but after that, the AIs will move smoothly.

One of the reasons I made the scenario is looking at this engine's potential, not only for ancient period scenarios but for almost any scenarios.
Also I'm interested to know how this game's AIs handle this challenging environment, and seems like the AIs handle it very well.

To Do List
- added more unique objectives for Major factions.

This scenario requires the Sengoku mod.

Update:

Version 5
- Adjusted game balance, Ashikaga armies's morale reduced, also major daimyos(Oda, Takeda, etc) increased military morale.
- Added 2 general objectives (unite local area and take the capital city) for each factions.and Tokugawa has some unique objectives.
- Now Takeda can directly invade Uesugi clan as historical.

Version 4
- Adjusted the all map balance. the minor factions reduced to have 3 resourse types instead of all 4 types. and some factions increased the food resources.
- slightly changed the opening message.

Version 3
- Changed Ouu region(Date and Nanbu) to more historical correct one.
- Reduced Tokugawa AI's aggresive value.

Version 2
- Food supply for all factions increased.
34 Comments
MiyabiSFG 4 Dec, 2019 @ 3:53pm 
Hiroさん!Mod凄く面白いです!毎晩虜になってます。バックに出てくる画像も各場面に一致していて凄いです。あらためて感謝申し上げます!
MiyabiSFG 3 Dec, 2019 @ 2:27am 
Hiroさん、Thank you for your reply. I'm looking forward to Imperims.👍
Hiro  [author] 2 Dec, 2019 @ 10:46pm 
Thank you みやびさん, for playing the mod. As for the question, it is from vanilla's (infamous) event, because I did not change any events.
As for the mod, right now I'm very busy and can't update the mod any more...
But in the dev's next game, Imperiums: Greek Wars, I'm considering something to make.
MiyabiSFG 2 Dec, 2019 @ 3:33pm 
Suddenly, plague broke out in 71% of my cities, and the country's happiness dropped 75% in one turn. Is this a random event by Mod? Or vanilla? I report here that the impact on gameplay was extremely large.
MiyabiSFG 1 Dec, 2019 @ 8:53pm 
Hiroさん、ありがとうございます。Modを楽しませて貰っています!
Clumsy Marksman 10 Jul, 2019 @ 3:15am 
Can we get a version where it's open sandbox as in each faction gain no bonus, morale, resource or otherwise? Although terrain can't be helped I suppose. Like the Centurion Mod.

That way, if the "Major" Factions rise it's because they do well, not because of a given advantage, i'd love it so much!
Pavel-Ku  [developer] 21 Jan, 2019 @ 5:05am 
It is also a chat but no problem. I will send you an email.
Hiro  [author] 21 Jan, 2019 @ 5:01am 
I don't use Discord, because I cannot hear English well.
Pavel-Ku  [developer] 19 Jan, 2019 @ 1:55pm 
Hello Hiro,
I was just wondering - are you member of our Discord channel [discord.gg]?
If you are, please ping me there once you are online.
Hiro  [author] 11 Jan, 2019 @ 5:20am 
Updated to the version 5

- Adjusted game balance, Ashikaga armies's morale reduced, also major daimyos(Oda, Takeda, etc) increased military morale.
- Added 2 general objectives (unite local area and take the capital city) for each factions.and Tokugawa has some unique objectives.
- Now Takeda can directly invade Uesugi clan as historical.