Sid Meier's Civilization V

Sid Meier's Civilization V

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American Domination (Brave New World)
   
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3.745 MB
13 Jul, 2013 @ 5:55pm
3 May, 2015 @ 10:12am
17 Change Notes ( view )

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American Domination (Brave New World)

Description
This mod makes the American civilization EXTREMELY overpowered, and fun to play. This is the sole purpose of this mod. 20 new units, 14 new buildings, two new resources, two new improvements, and one new great person! Enjoy!

Requires Brave New World. The old mod for Gods and Kings can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=93867891

The code for this mod can be found on GitHub: https://github.com/Envoy/civ5-americandomination

Civilization changes (America):
- United Patriotism (Manifest Destiny): The empire enters a double-length Golden Age when war is declared upon it. All cities in the empire celebrate "We Love the King Day" when any war is ended.
- Starts with Agriculture, Pottery, Animal Husbandry, Archery and Mining technologies
- Starts with one Scout unit
- Starts with two Settler units
- Starts with two Worker units

New Units (all civs):
- Supercarrier
- UAV

New Units (America):
- Pioneer (Settler)
- Migrant Worker (Worker)
- Native Scout (Scout)
- Rifled Cannon (Cannon)
- Monitor-class Ironclad (Ironclad)
- Iowa-class Battleship (Battleship)
- Navy SEAL (Paratrooper)
- AH-64D Apache Longbow (Helicopter Gunship)
- M270 ♥♥♥♥♥ Wagon (Rocket Artillery)
- Tomahawk Missile (Guided Missile)
- Trident II Nuclear Missile (Nuclear Missile)
- M3A3 Bradley (Mechanized Infantry)
- M1A2 Abrams (Modern Armor)
- Ohio-class Nuclear Submarine (Nuclear Submarine)
- MQ-9 Reaper (UAV)
- Nimitz-class Supercarrier (Supercarrier)
- Ticonderoga-class Missile Cruiser (Missile Cruiser)
- F-35 Lightning II (Jet Fighter)
- B-2 Spirit (Stealth Bomber)
- Freedombringer (Giant Death Robot)

New Buildings (America):
- The White House (Palace)
- U.S. Barracks (Barracks)
- Ringling Brothers (Circus)
- Ranch (Granary)
- Pioneer Fort (Walls)
- Cavalry Garrison (Stable)
- Statehouse (Garden)
- Pinkertons (Constabulary)
- Steel Mill (Factory)
- NYSE (Stock Exchange)
- Hilton (Hotel)
- U.S. Military Base (Military Base)
- Pharmaceutical Lab (Medical Lab)
- Fallout Shelter (Bomb Shelter)

New Resources (America):
- Steel
- Pharmaceuticals

New Improvements (America):
- Hardened Fort (Fort)
- Startup Company (Customs House)

New Great People (America):
- Entrepreneur (Great Merchant)

Notes:
- There is a bug when setting WLTKD for cities using Lua whereby the banner doesn't always show in the city view screen. Mousing over the food section on the city view screen will correctly show the WLTKD bonus.

Special Thanks:
- This mod borrows and steals from the work of several talented people who I thank profusely: Thalassicus, William Howard, Cookie_Magic, firstconsul, Ekmek, asioasioasio, The Ultimate Potato, SamBC, mikeburnfire, labriejp, SushiSquid
Popular Discussions View All (4)
4
25 Jun, 2018 @ 3:57pm
busted mod
pauljrhere
1
9 May, 2015 @ 5:44am
busted mod
pauljrhere
0
25 Sep, 2016 @ 8:46am
Steel mills
Murfather
394 Comments
Adam Jensen 007 27 Sep, 2024 @ 7:48pm 
Going to Award this : 2 awards
Adam Jensen 007 27 Sep, 2024 @ 3:08pm 
Awesome work the G****y artillary was censored could you just call it Ultra Artillary
Recondo 21 Nov, 2022 @ 7:04am 
3 things i would like done to this mod....
1) can someone add a Arleigh Burke-class destroyer?
2) can steel be used to speed up building production in cities?
3) can pharmaceuticals be used to instantly heal units?
Slav'sya 3 Sep, 2019 @ 6:19am 
Could I modify this mod? I like it but want to add more powerful functions.
SaltiestMeatBall 28 Mar, 2019 @ 12:10am 
Mod is beyond broken. Supercarriers and the unique nuclear subs do not work, and there are frequent crashes during mod launch and playing. Numerous clippings with the models as well. Cool mod IDEA, but terrible execution.
ninja_and_fluffy 18 Sep, 2018 @ 9:59pm 
I looked in the code and I found that
"<Row>
<UnitType>UNIT_AMERICAN_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_X</PromotionType>
</Row>" simlly doesn't work. What you may need to do is put this instead:
"<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_III</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_III</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_II</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_II</PromotionType>
</Row>" so that you possibly have up to ten slots for bothe the Nimits class Super carrier and the Ohio Class Nuclear Submarine. If that doesn't work then you could just take out the repeating promotions to make both units like the other super carriers and nuclear submarines.
ninja_and_fluffy 18 Sep, 2018 @ 9:42pm 
the super carrier (Nimits Class) doesn't have any slots for aircraft nor does the nuclear submarine (Ohio class) have any slots for Missiles! I know that you are very busy but there were many things missed that I would have loved to have seen actually in the mod as promised.

However, I thank you for the time that you put into this mod. Please complete it and thank you.
Freddy Roosevelt 25 Jun, 2018 @ 3:58pm 
This mod doesn't work. It crashes the game when trying to load the match.
Envoy  [author] 30 Dec, 2017 @ 1:49pm 
I will probably start working on a comparable mod for Civ VI once the expansion comes out in February.
Sovartis 5 Nov, 2017 @ 5:55pm 
Any chance on doing something like this for VI ? I still use this on V occasionally when Im feeling patriotic ! And no this mod is not busted, just played a round with it this week.