Sid Meier's Civilization V

Sid Meier's Civilization V

American Domination (Brave New World)
394 Comments
Adam Jensen 007 27 Sep, 2024 @ 7:48pm 
Going to Award this : 2 awards
Adam Jensen 007 27 Sep, 2024 @ 3:08pm 
Awesome work the G****y artillary was censored could you just call it Ultra Artillary
Recondo 21 Nov, 2022 @ 7:04am 
3 things i would like done to this mod....
1) can someone add a Arleigh Burke-class destroyer?
2) can steel be used to speed up building production in cities?
3) can pharmaceuticals be used to instantly heal units?
Slav'sya 3 Sep, 2019 @ 6:19am 
Could I modify this mod? I like it but want to add more powerful functions.
SaltiestMeatBall 28 Mar, 2019 @ 12:10am 
Mod is beyond broken. Supercarriers and the unique nuclear subs do not work, and there are frequent crashes during mod launch and playing. Numerous clippings with the models as well. Cool mod IDEA, but terrible execution.
ninja_and_fluffy 18 Sep, 2018 @ 9:59pm 
I looked in the code and I found that
"<Row>
<UnitType>UNIT_AMERICAN_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_X</PromotionType>
</Row>" simlly doesn't work. What you may need to do is put this instead:
"<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_III</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_III</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_II</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SUPERCARRIER</UnitType>
<PromotionType>PROMOTION_CARGO_II</PromotionType>
</Row>" so that you possibly have up to ten slots for bothe the Nimits class Super carrier and the Ohio Class Nuclear Submarine. If that doesn't work then you could just take out the repeating promotions to make both units like the other super carriers and nuclear submarines.
ninja_and_fluffy 18 Sep, 2018 @ 9:42pm 
the super carrier (Nimits Class) doesn't have any slots for aircraft nor does the nuclear submarine (Ohio class) have any slots for Missiles! I know that you are very busy but there were many things missed that I would have loved to have seen actually in the mod as promised.

However, I thank you for the time that you put into this mod. Please complete it and thank you.
Freddy Roosevelt 25 Jun, 2018 @ 3:58pm 
This mod doesn't work. It crashes the game when trying to load the match.
Envoy  [author] 30 Dec, 2017 @ 1:49pm 
I will probably start working on a comparable mod for Civ VI once the expansion comes out in February.
Sovartis 5 Nov, 2017 @ 5:55pm 
Any chance on doing something like this for VI ? I still use this on V occasionally when Im feeling patriotic ! And no this mod is not busted, just played a round with it this week.
Newspore 20 Jul, 2017 @ 7:10pm 
This one is Busted
DarthHayden2002 17 Jul, 2017 @ 8:31pm 
so this mod is like the real world?
Average player 26 Jun, 2017 @ 12:49pm 
Wake up son, you are pooped !
Outership 19 Apr, 2017 @ 6:05pm 
This mod is way too underpowered to be an accurate representation of America. You really need to at least double the strength and bonuses of everything.
Commissar BS 26 Feb, 2017 @ 2:05pm 
Can you make this for Civ VI?
Donald J. Trump 25 Feb, 2017 @ 5:21pm 
Exactly what we need! Will look into upgrading #WH with this much needed mod! GREAT!
DrakeTheJohnson 12 Feb, 2017 @ 1:25pm 
Does this mod work without brave new world? THX
QuantumPaws 17 Jan, 2017 @ 12:37am 
Generates a lot of errors in the logfiles. Be that as it may. I really enjoyed this mod but as some earlier comments stated, its incompatible with many others mods and will lead to ctd's in later eras.
Bacon B. 14 Dec, 2016 @ 2:47pm 
Nice! I played this one for Gods & Kings too. It's amazing!
Father Karl 11 Oct, 2016 @ 3:14pm 
The mod doesntshow up in the mod selection menu. I've had this issue with some of my current mods, chief among them being the R.E.D. Modpack.
Murfather 28 Aug, 2016 @ 7:12am 
Steel mills not working
Soundblaster 18 Aug, 2016 @ 4:36am 
can you add in Arleigh Burke destroyers in the game?
m'boy are you fat 11 Aug, 2016 @ 9:06pm 
As was stated earlier, Steel Mills are currently unbuildable. They cannot be built or purchased in any cities, even if Coal is available.
Difficulty Tweak 14 Jul, 2016 @ 6:06pm 
do the unique units have models or no
kcm529 28 Jun, 2016 @ 9:20am 
It's still there. Notice the leader screen. The B-17 is not included in 'New Units' because it came with America.
Blue Son 31 May, 2016 @ 3:19pm 
What happend to the flying forttress
rahat lokom 12 Apr, 2016 @ 4:27am 
can you make a manual download?
kserenyi 19 Mar, 2016 @ 6:44pm 
I don't know if others have pointed this out - once Mount Rushmore is built, tiles are now at a negative cost, meaning you gain money by "buying" new tiles.
Chungusism 25 Feb, 2016 @ 3:07am 
you should make a universtiy replacement for this mod Ex.) Albany state , arkansas state etc
State university:
+50% science
3 scientist slots
+1 gold
+1 production
Stonebuster123 5 Feb, 2016 @ 8:54am 
Steel Mills currently unbuildable. If you get the chance, please look into this.
itsamegg 4 Feb, 2016 @ 8:45pm 
Want to be even more powerful? you can declare war on a city state and then immediately make peace constantly for lots of we love the king day.
ua 9 Jan, 2016 @ 7:13pm 
You should make a version of this with the Romans.
Kinzo 30 Dec, 2015 @ 3:05am 
I will go ahead and test it out, and let u know how it feels like and plays like for me.
Chungusism 28 Dec, 2015 @ 11:36am 
please tell me what you think
Chungusism 28 Dec, 2015 @ 11:34am 
tractor supply:15%more food and gold +1 happiness america only
Boy and girl scouts:+10%production(people learn skills that will make them more productive in life)+2 happiness america only
Immigration office:+10%growth and production (america has always been a nation of immigrants the immigrants help grow the population and usualy work harder)
Interstate Highway:unique american improvement better than railroads,gives gold and production with a connection to capital unlocked with combustion
Chungusism 28 Dec, 2015 @ 10:40am 
put in these possible buildings
ESPN STATION:3 gold and 2 happiness requires radio america only
Truck stop:100% more caravan range 3 gold woith trade route +1 gold requires combustion america only
Baseball franchise: 1 gold and happiness 1 merchant slot requires industrialization america only
football franchise: 1 gold and happiness 1 merchant slot requires industrialization america only
basketball franchise: 1 gold and happiness 1 merchant slot requires industrialization america only
hockey franchise: 1 gold and happiness 1 merchant slot requires industrialization america only
soccer franchise: 1 gold and happiness 1 merchant slot requires industrialization available to all civilizations

Feetzyt 打倒國際帝國主義! 9 Dec, 2015 @ 6:59am 
Can anyone help me with the problem i have with this mod? So when i try to chance usa leaders name and empires name(washington,american empire),it causes the game to crash when i try to launch it. Any ideas why does this happen,and suggestions how to fix it ? i would like the mod creator to address this if possible.
Chungusism 21 Nov, 2015 @ 1:37pm 
add walmart building
Walmart:+3 food +4 production +1 happiness +3 gold 2salesman slots +2 gold each unlocked with writing becuz MURICA,don't haft to code in salesman slots just an idea of mine
Lego Tire Enjoyer 8 Oct, 2015 @ 9:43pm 
great mod even though loads of errors and low compatibility but there was obviously a lot of effort put in it
NJSnyder13 3 Sep, 2015 @ 4:27pm 
can u make this compatible with earth 2014
HoneyDogBadja 1 Sep, 2015 @ 11:32am 
Mod refuses to download even after deleting my mod cache. This is one of my favorite mods ever and I really want it to work again.
Zany_One_Pip 29 Aug, 2015 @ 11:03am 
I uploaded a expanded version of the review I wrote before.
Khaoticka 15 Aug, 2015 @ 5:29am 
I have only one recommendation, and no idea if it's been said already, but you should think about changing the destroyer. Maybe an overpowered Arleigh Burke-class or the more recent Zumwalt-class?
Fishtank Cleaner 1 Aug, 2015 @ 9:28am 
steel mill no longer appears as a building I can build once I hit industrialization
HeavenRaider 28 Jul, 2015 @ 10:46am 
Kind of annoying that it crashes when I change the civ name. Other than that, great mod.
NJSnyder13 14 Jul, 2015 @ 12:10pm 
i can't play this mod with other mods that moddify the units names
MogwaiMan 11 Jul, 2015 @ 12:11pm 
@Envoy thanks man, it was easily my favorite unit to use in-game and without even the traditional paradrop, it becomes a powerful turd that can't take cities
Envoy  [author] 11 Jul, 2015 @ 7:14am 
@Old I will take a look next time I fire it up. Those units haven't been touched in ages so that is interesting.
MogwaiMan 11 Jul, 2015 @ 2:09am 
So I've been having a major problem with the SEALs where the mechanic for the paradrop is unavailable. This didn't happen months ago but my last couple of playthroughs with it has had the button for paradrop just not show up. Any idea what this could be?
Lonesome 77 3 Jul, 2015 @ 9:00am 
Lol this looks hilarious!