Stellaris

Stellaris

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Minor Faction Civic
   
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23 Dec, 2018 @ 1:16pm
1 Aug, 2019 @ 7:59pm
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Minor Faction Civic

Description
This is a very simple mod that introduces minor factions to Stellaris, in a way. It adds a Civic that seriously debuffs the Unity and Influence of the empire. The base weight for it is 0, though, so no empire should spawn with it and the AI shouldn't chose it. Thus, you will have to build any minor civic by yourself or edit the file and change its spawn chance.

Compatibility: Universal. This doesn't touch any vanilla file.

What it does: Minor Empire Civic, gives -50% Unity and Influence income and erases the base Unity and Influence gain that regular empires get and half of their base Alloys. Their planets have -10 Stability. That's it.

Why would I want this?: Basically, this adds soft interaction points for diplomacy and warfare that other 4x games have. Especially Megacorps seem to lack places to set up their branch offices and for others it is simply a nice change of pace.

How to use this?: Just download the mod and create a few custom empires with this civic. Make sure to force them to spawn and select enough starting empires to make space for them and the regular empires you want to play with.

If you try this, please share your experience with me in the comments! I tested for bugs, but don't know how the minor factions will behave in the game and I obviously can't predict how this plays out and feels until I completed a run.
8 Comments
GROMALOCARIS 29 Jul, 2019 @ 11:26am 
alright, I managed to edit the files, thanks for your help
Mausklickmoerder  [author] 29 Jul, 2019 @ 11:14am 
All Stellaris mod should be in a directory similar to this:
D:\\Programme (x86)\\[basically whereever you have Steam saved on your PC]Steam\\steamapps\\workshop\\content\\281990\\
The 281990 at the end is the "game id" that Steam uses for Stellaris. Under that folder you'll find this mod with the number 1599869250.
GROMALOCARIS 29 Jul, 2019 @ 11:07am 
actually, another issue, where exactly do I find the files
GROMALOCARIS 29 Jul, 2019 @ 11:04am 
ah, thanks
Mausklickmoerder  [author] 29 Jul, 2019 @ 10:23am 
@GROMALOCARIS
Its in the line
random_weight = { base = 0 }
The weight for normal civics is 5.
GROMALOCARIS 29 Jul, 2019 @ 6:55am 
how do I edit the file exactly so I can get random AI to spawn with it
Mausklickmoerder  [author] 27 Dec, 2018 @ 5:40am 
@Twink
You are right, but localisation/interface is my least favourite part of modding. Its great how easy you can put in icons for civics, so now I just need a new icon. Using the agrarian for now.

Also, I fastened the nerf-screw even more.
Twink315 24 Dec, 2018 @ 7:44pm 
you should consider making a localization and an icon for your mod or at least refer to an icon so one it used. You can edit a localization file by using a program such as notepad++ and you would simply need to add two lines such as "civic_minor_faction:0 "[insert name here] and civic_minor_faction_desc: "[insert desciription here]" futhermore to make it nicer, you could refer in the civics to an acutal civic icon which would show then ingame. such reference can look for example like "icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds"". i hope that helps you with future modding ideas.