Stellaris

Stellaris

Minor Faction Civic
8 Comments
GROMALOCARIS 29 Jul, 2019 @ 11:26am 
alright, I managed to edit the files, thanks for your help
Mausklickmoerder  [author] 29 Jul, 2019 @ 11:14am 
All Stellaris mod should be in a directory similar to this:
D:\\Programme (x86)\\[basically whereever you have Steam saved on your PC]Steam\\steamapps\\workshop\\content\\281990\\
The 281990 at the end is the "game id" that Steam uses for Stellaris. Under that folder you'll find this mod with the number 1599869250.
GROMALOCARIS 29 Jul, 2019 @ 11:07am 
actually, another issue, where exactly do I find the files
GROMALOCARIS 29 Jul, 2019 @ 11:04am 
ah, thanks
Mausklickmoerder  [author] 29 Jul, 2019 @ 10:23am 
@GROMALOCARIS
Its in the line
random_weight = { base = 0 }
The weight for normal civics is 5.
GROMALOCARIS 29 Jul, 2019 @ 6:55am 
how do I edit the file exactly so I can get random AI to spawn with it
Mausklickmoerder  [author] 27 Dec, 2018 @ 5:40am 
@Twink
You are right, but localisation/interface is my least favourite part of modding. Its great how easy you can put in icons for civics, so now I just need a new icon. Using the agrarian for now.

Also, I fastened the nerf-screw even more.
Twink315 24 Dec, 2018 @ 7:44pm 
you should consider making a localization and an icon for your mod or at least refer to an icon so one it used. You can edit a localization file by using a program such as notepad++ and you would simply need to add two lines such as "civic_minor_faction:0 "[insert name here] and civic_minor_faction_desc: "[insert desciription here]" futhermore to make it nicer, you could refer in the civics to an acutal civic icon which would show then ingame. such reference can look for example like "icon = "gfx/interface/icons/governments/civics/civic_agrarian_idyll.dds"". i hope that helps you with future modding ideas.