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Lastly, I hope every author can be more critical of their puzzles, not in terms of execution but in terms of logical arrangement.
I think the reason for distinguishing between these two terms is that the workshop is overloaded with "maps", giving the word "map" a somewhat derogatory connotation. Many works in the workshop share common flaws, such as overly vague themes, cumbersome processes, and the abuse of props, and so on,which tarnish the image of "maps".
But if we leave this notion,is there a possibility that this idea might already exist in our subconscious? Some people can discover it independently, while others need guidance, and the author happens to play this guiding role.
In my view, puzzles and maps do have differences, but the fate of a puzzle or a map should not be solely determined by a simple evaluation of good or bad. I believe that puzzles represent a novel form, embedding ideas within common expressions to enhance players' initiative. In contrast, maps may prioritize completeness, shaping players' logic in a more straightforward manner.
My blind playthrough: https://www.youtube.com/watch?v=jXEYcV_y9dY