Stellaris

Stellaris

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Kingmaker 2.2: Better Vassals (Outdated use Kingmaker 2.7)
   
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30 Dec, 2018 @ 4:40pm
11 Jan, 2019 @ 7:59pm
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Kingmaker 2.2: Better Vassals (Outdated use Kingmaker 2.7)

Description
Kingmaker 2.7 : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2108467150

Have you ever noticed that the "create vassal" button seems to create a state with no real connection to your government nor its ethos? Have you ever wanted greater control over your vassals for role playing reasons?

This mod creates a planetary decision that allows you to mark a planet for release as a vassal. You can mark any planet, except your capital, and you can release them one at a time or more than one at once.

The vassal will be led by a member of your main species, if you so choose, or if you choose it to be led by a xeno, it will be lead by a random species that lives on the planet you have chosen. If anyone knows how to give the player a choice in exactly which species leads, I would appreciate the help with the code. There is now an option to make a tributary as well.

The vassal should match your authority and ethos.

There are two edicts as well, these will allow you to choose your vassal's government and ethics, it applies to all of your vassals though, because I could not find a way to target certain ones, still better than before. Also, only base game things apply.

It only gets the planets you give to it, any other systems you want to give, you should gift to that vassal through diplomacy. You should be able to offer a system, for no charge through the trade options, and they will accept it as a gift.

Also, I have been told that the vassals lag behind you in technology. There is now a decision that should give all of your vassals your tech and keep them strong and helpful. Now be careful with this decision, because it will bring every one of your vassals up to your tech level. I could not find a better way.

This mod was made to combat the fact that Paradox now only allows sectors to be released as vassals, without letting you control the systems that go with the planet exactly and down to the last system.

I put it together kind of quickly, if there are problems I will try to address them when I get the time. Thank you for your understanding.
Popular Discussions View All (1)
8
30 Mar, 2019 @ 11:27am
PINNED: Ideas to Make the Mod Better
Emperor Scorpio
48 Comments
Emperor Scorpio  [author] 25 May, 2020 @ 12:08pm 
@TurtleShroom Thank you for playing and sticking around so long.
TurtleShroom 25 May, 2020 @ 11:50am 
HOLY CRAP!! YOU FINALLY DID IT! Thank you so much!
Emperor Scorpio  [author] 25 May, 2020 @ 3:32am 
@supercid87 Thank you, I updated the mod to 2.7 and fixed the tech issues.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2108467150
supercid87 24 May, 2020 @ 10:56pm 
Great mod, nothing else has the ability to release single planets instead of sectors
Lilithvia 20 Apr, 2020 @ 3:06pm 
how would I go about fixing the mod's inability to change the authority type?
TurtleShroom 21 Jul, 2019 @ 4:24pm 
For some reason, the Decision to give technology to your Vassal no longer works. The actual Kingmaker itself seems to work, unless something changed very, very recently. This is important to me because no other means to elevate the technology of your Vassals exists.
Jberk 8 Jun, 2019 @ 1:55pm 
np dude
Emperor Scorpio  [author] 8 Jun, 2019 @ 9:40am 
I have not tested it with the new version, so I do not know if it still works. I do not currently have time to update it, sorry.
Jberk 8 Jun, 2019 @ 9:14am 
is there an update coming or does it work with the new version?
Emperor Scorpio  [author] 23 Apr, 2019 @ 3:12pm 
@pignans

It should be listed as a planetary decision on your capital world, not in the edicts. Thank you for playing.

Also, vassals are not really 'improved' by my mod, this just gives you better control over them.