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No, that's correct, it was a missing nil check. Thanks for letting me know, should be fixed now!
This is the log of the last crash, it's something about comparing nil with number?
https://pastebin.com/hiz1x0jr
At least i think it's in your mod, but with mod loader and other mods installed it's hard to tell.
Sorry if it turn out i'm mistaken, but figured i'd let you know.
Cool mod btw!
By the way, if you didn't know, you can get some extra mileage out of Permadeath if you have the Transistor mod installed. Played right, you can actually get some benefits out of getting an agent killed.
Once again, a splendid mod! Thank you for taking the time to make it
I've subscribed to this mod for a while now, but only just now taken advantage of the turns countdown to actually let my expendable agent bleed out.
This isn't a complaint at all, but I thought it was hilarious that a guard noticed and asked my dead agent if he was "all right?"
I'm guessing the code is similar to (or the same as) when a guard is discovered knocked out xD
Yep. Next agent to show up in detention center would be a random one and not someone who just died.