Slay the Spire

Slay the Spire

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The Sage & Upgraded Potions
   
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14.236 MB
2 Jan, 2019 @ 11:40am
10 Nov, 2022 @ 7:15am
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The Sage & Upgraded Potions

Description
Adds Upgraded Potions (a stronger version of almost every potion) and a new character, the Sage.

Content
  • 73 orange cards, 6 Sage-only relics, and 2 Sage-only potions
  • upgraded Potions, a stronger version for almost every potion in the game and in other mods
  • 3 colorless cards
  • 6 general relics for the relic pool
  • 2 general potions
  • 1 Event (with different effects when you are the Sage)

Works with V2.0 of the game.

A mechanic who studied about the cult of a blue bird.
She learned flying a carpet and brewing potions in order to stop its rise.



Gameplay
Main themes of Sage's gameplay are her ability to fly (almost like Byrds do, just on a carpet), her skill to brew potions over time, and her speciality to tinker with Artifacts on enemies.

Flight
Flight is the same buff that we all know from our beloved Byrd friends. This changes the gameplay quite drastically, since the enemies' attacks are altered: As long as you have Flight, you will take 50% less attack damage. But beware, for each time you take unblocked attack damage, you will lose one charge! If you lose the last charge, you will take double damage of all attacks, also in the same round. Surviving without Flight can be -- rough, especially because you don't start with the healthiest amount of max HP.

Brewing
Every basegame character has its special take on a card type: The Ironclad likes Attacks, The Silent goes well with Skills and The Defect is specialized in playing Powers. Rather than introducing a new card type, this character focusses on another game element: Potions.
Usually you have to wait a couple of turns before your potions are ready to use. But there is also a Brewing power that will help brewing your potions faster. The potion mechanic introduces many new tactical decisions because, just as you might know, you can only hold a couple of potions at the same time.

X cost cards
We decided to include 9 (sic, in words: nine!) cards with X cost in The Sage's card set. They share the theme of being guidebooks. We balanced the X cost cards so that you can build an entire archetype out of them. Some people say this makes Chemical X ridiculous, but we find it actually doesn't break the game (probably). You might even find a power that gives you Energy for reading those books... now that could be called ridiculous!

Artifact
When playing this character, you will have to make strategic decisions about where you would like Artifacts to be and where not. Several cards allow you not only to gain Artifacts for yourself, but also to "help" the enemies with some of this Ancient Gearwheels. Artifacts on enemies will let you handle them easier. Do you want to stack Artifacts on your enemies or do you prefer giving them debuffs? The tinkering is up to you...


You can find a list with all content on our GitHub Page[github.com].


Cross-Mod Support
We want the upgraded potions to work with any other mods. Currently the potions from the following mods are taken into account:
  • Infinite Spire,
  • Replay The Spire,
  • Conspire,
  • Jedi Mod,
  • Marisa,
  • Yuyuko,
  • Construct.
If you encounter any issues with Upgraded Potions from mods behaving weirdly or not making a lot of sense, please let us know!

Disclaimer
We are a programmer and a game designer, but no artists! While we appreciate that there are some very beautiful mods out there, we went with rather goofy self-made art. It is not complete, it is not perfect, but still we find it funny and matching the style of the game.

Supported Languages:
  • English
  • German
  • Simplified Chinese

Our Plans for The Sage
  • Balance (we have been playtesting since end of 09/2018, most things should be reasonable by now but we are still adding and tweaking here and there, feedback is welcome);
  • growing the card set to full size of 75 (feel free to share your ideas if you like to);
  • card art will be added in slow pace (Jonas made all of it so far, we would be glad for any other contribution);
  • maybe we'll come up with some more suprises...?


CHANGELOG[github.com]
Popular Discussions View All (2)
21
8 Feb, 2024 @ 12:26pm
Bug report and conflicts
Felix Hellborn
1
28 Aug, 2019 @ 4:49am
unable to find dependency "basemode" for mod "sagemod"
j0hnnyclaymore
66 Comments
pgames-food 12 Jan, 2024 @ 12:04am 
(thanks for your videos coababis)
CoCa_NabiS 11 Jan, 2024 @ 7:11pm 
Hi there if you want to see the deck I did a run that you can see just below
https://youtu.be/8e5dCUrjykA
Vector 23 Jul, 2023 @ 8:56pm 
Pretty good mod! :alhappy:

I loved the idea behing waiting for brewing potions and more potions, It's so satisfying! :blight:

Hope there will be any visual update for cards and buffs, they really make things very confusing sometimes.
Comrade Guin 26 Jun, 2023 @ 9:32am 
crashing on start-up with this mod enabled seems to be a conflict with chimera cards and the firefly
nikolaypi 21 Jan, 2023 @ 9:26am 
Very boring. Each turn you just cast flight, flight and flight again and if you still has a little remaining energy strike enemy with some cheap attack.
pgames-food 13 Jan, 2023 @ 7:07pm 
ah ok cool, thanks jongt :)
jongt  [author] 13 Jan, 2023 @ 1:03pm 
Ah now iI see what you mean... Yes, Riches is a power from our mod! It is not a bug but maybe we could indeed change it, I see that it would make sense.
pgames-food 11 Jan, 2023 @ 4:37pm 
ah hi, sorry i meant to say from a power called Riches, it says this:
"Whenever you use an upgraded potion, obtain a random un-upgraded potion"

this was the situation i was intending to describe, but if that card is from another mod i may have gotten confused :)
jongt  [author] 11 Jan, 2023 @ 10:23am 
Hi pgames-food and thanks for your comment!

I'm not sure but from your description I think you might misunderstand the concept how the Sage gets potions. We don't have a card that gives you a potion immediately to your potion slot. Cards saying "Brew a potion" ask you to wait for usually 4 turns until the potion is ready. All potions that are still in the "brewing queue" disappear at the end of combat. This behaviour is intended.

We could change it so you'd get the potions from the queue at the end of the fight. My guess is that this would make it too easy. As it is now, you often have to weigh the risk of staying in combat a bit longer for filling up on potions. This can be especially tricky in Act 2. While this can certainly make fights unnecessarily tedious, I still think this often makes an interesting decision.
pgames-food 10 Jan, 2023 @ 5:48pm 
hi i tried this mod and the sage is really cool :)

one thing that might not be a bug (but it felt like a bug :) was when i played a card that gives you a free potion added to your potion slot, whenever you play an Upgraded potion - but in this case i used/threw an upgraded potion thinking i would have a basic potion to take with me into the next tough battle, but the upgraded potion actually ended up killing the monster i threw it at, and it instantly ended the battle and i ended up going into the next battle without any potions at all, (and the sage died) :)

is it possible to tweak that effect, so that the basic potion is given, as soon as we throw the upgraded potion? (or at least to still give us a basic potion in the reward screen if it killed the last monster(s)? - if you can that would be great :lunar2019piginablanket: