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https://youtu.be/8e5dCUrjykA
I loved the idea behing waiting for brewing potions and more potions, It's so satisfying!
Hope there will be any visual update for cards and buffs, they really make things very confusing sometimes.
"Whenever you use an upgraded potion, obtain a random un-upgraded potion"
this was the situation i was intending to describe, but if that card is from another mod i may have gotten confused :)
I'm not sure but from your description I think you might misunderstand the concept how the Sage gets potions. We don't have a card that gives you a potion immediately to your potion slot. Cards saying "Brew a potion" ask you to wait for usually 4 turns until the potion is ready. All potions that are still in the "brewing queue" disappear at the end of combat. This behaviour is intended.
We could change it so you'd get the potions from the queue at the end of the fight. My guess is that this would make it too easy. As it is now, you often have to weigh the risk of staying in combat a bit longer for filling up on potions. This can be especially tricky in Act 2. While this can certainly make fights unnecessarily tedious, I still think this often makes an interesting decision.
one thing that might not be a bug (but it felt like a bug :) was when i played a card that gives you a free potion added to your potion slot, whenever you play an Upgraded potion - but in this case i used/threw an upgraded potion thinking i would have a basic potion to take with me into the next tough battle, but the upgraded potion actually ended up killing the monster i threw it at, and it instantly ended the battle and i ended up going into the next battle without any potions at all, (and the sage died) :)
is it possible to tweak that effect, so that the basic potion is given, as soon as we throw the upgraded potion? (or at least to still give us a basic potion in the reward screen if it killed the last monster(s)? - if you can that would be great