Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/8e5dCUrjykA
I loved the idea behing waiting for brewing potions and more potions, It's so satisfying!
Hope there will be any visual update for cards and buffs, they really make things very confusing sometimes.
"Whenever you use an upgraded potion, obtain a random un-upgraded potion"
this was the situation i was intending to describe, but if that card is from another mod i may have gotten confused :)
I'm not sure but from your description I think you might misunderstand the concept how the Sage gets potions. We don't have a card that gives you a potion immediately to your potion slot. Cards saying "Brew a potion" ask you to wait for usually 4 turns until the potion is ready. All potions that are still in the "brewing queue" disappear at the end of combat. This behaviour is intended.
We could change it so you'd get the potions from the queue at the end of the fight. My guess is that this would make it too easy. As it is now, you often have to weigh the risk of staying in combat a bit longer for filling up on potions. This can be especially tricky in Act 2. While this can certainly make fights unnecessarily tedious, I still think this often makes an interesting decision.
one thing that might not be a bug (but it felt like a bug :) was when i played a card that gives you a free potion added to your potion slot, whenever you play an Upgraded potion - but in this case i used/threw an upgraded potion thinking i would have a basic potion to take with me into the next tough battle, but the upgraded potion actually ended up killing the monster i threw it at, and it instantly ended the battle and i ended up going into the next battle without any potions at all, (and the sage died) :)
is it possible to tweak that effect, so that the basic potion is given, as soon as we throw the upgraded potion? (or at least to still give us a basic potion in the reward screen if it killed the last monster(s)? - if you can that would be great
Option A
Fly, 1 Energy, Skill. Gain 1 (2) Flight. Costs 1 more if you already have Flight.
This makes it easier to stack Flight, making the power "Altitude" questionable. So maybe the cost should even go up to 3 when you already have Flight. I like the simplicity of this version.
Option B
Fly, 1 Energy, Attack. If you Fly, Refund 1 and deal 2 damage to random enemies 2 (4) times. Otherwise, gain 1 Flight.
This is more inspired by your suggestion. It would make the character a bit more aggressive, which I certainly would welcome. I like the thematic tie to Byrds also having the Multi-attack while they fly.
I'll try some stuff out and we'll see what we can do :)
请问是否有计划加强“飞”这张牌?比如改成一张攻击牌或者0费。
Combining with Wide potions might be interesting... What should happen with Sacred Bark + Wide Potion + Upgraded Potion? I guess we should keep multiplying effects to make the combination hilarious, so 150 dmg Wide Fire Potion+ for example.
> Provide an ingame command to spawn upgraded potions
> Provide an interface to manually set the values of the upgraded potion (similar to widepotions advanced setting)). other then that this mod is a lot of fun
thank you for your honest feedback. We are obviously no game designers but we still tried to make some fun stuff happen with our characters. Some of the builds we wanted to make possible are:
Flying / Tanky Build
No Flying / DMG Build
X Cost card build
Potion Brewing Build
We also have the Artifact, but you're right, that can be hard to build a run around.
All in all we appreciate your feedback. Thanks for taking the time to write something up.
Hope you keep having fun playing this game and trying out mods :)
- Skrelpoid
TL;DR - Good character, just feels a little monotone. Worth checking out, but not my cup of tea.
About Chinese translation: We would be very glad if you could do that! You can see how our loc works in our GitHub: https://github.com/jonasdasdefekte/The-Sage/tree/master/The-Sage/src/main/resources/sage/local
Friend request is out so I can DM you, or you can find me via the STS Discord.
"But beware, for each time you take unblocked attack damage, you will lose one charge!"
We lose charge even if we fully block the attack.
In den letzten Monaten war ich sehr beschäftigt, sodass die Mod länger unverändert blieb, aber mal sehen, was sich noch machen lässt... ;)
@SSBUR Hello Sage! :D
"Read The Riot Act" works like intended, you play the card for free! This works similar to cards like Havoc or Mayhem in the base game. We will probably buff the card for the next update so it becomes more intuitive. "How To Charm A Sentry" might also get a rework, but consider that Artifacts can help damaging opponents with other cards.
Can you explain a bit more? What do you mean by "does not work"?